TL;DR
- Outcome: objective completed. The goal was 1,200 guests in the park at the end of October, Year 2, with rating ≥ 600. The park ended with 2,872 guests and rating 999, first reaching the guest target on Jun 26, Y1 (turn 21).
- Over 87 turns (16 simulated months), the owner issued 2,007 commands (23 rejected by the game) and asked for 129 extra images on top of the 87 whole-park renders it received at the start of each turn.
- The world pushed back: 15 board meetings, 0 loan decisions, 756 guest reviews from real sampled guests (word of mouth moved demand between ×0.88 and ×1.15), 9 press stories and 2 safety closure orders.
- The hardest spatial problem: Mine Train Coaster 2 crashed 2 times and was ordered closed each time; see the coaster story.
- Guests peaked at 3,047 on Sep 29, Y2; average happiness went from 140 after the first week to 194 (of 255) by the end. See delayed consequences.
What makes this different
Long-horizon. 87 decisions spread over 16 simulated months, each made with a fresh context window. Continuity comes only from what the briefing carries over (its decision log, the board's messages, guest reviews) and the owner's own notebook. Mistakes compound: a path that strands guests or a coaster built without block sections shows up weeks later as lost guests, crashes and bad press.
Spatial. The park is a 3D world of slopes, cliffs and height levels. Each turn starts with a rendered image, and the owner asked for 129 more: 111 top, 18 3d. Those images are its actual input. Here are three, each followed by what it reasoned next:

I'm checking the west side: the flat, owned land there sits at height 44, and the track's western curve rises to 46 over x8-9, y55-60. West of x=8, the columns from x3 to x7 are clear of track all the way from y53 to y67, so a path along x=6 could run south past the coaster loop. I'm still checking whether all the land there is owned. Now I'm checking how a path could reach the western strip from the existing network, since the coaster queue along x=11 and y=51 blocks the direct route. I'm weighing whether a regular path next to the queue would connect to it, since the queue's middle tiles already have two connections and should refuse a third. I'm not fully sure the notebook's claim that…Owner's reasoning right after receiving this image · turn 32, August 17, Y1 · requested view x=12 y=58 size=20 mode=top
I'm mapping out the gap between the two tracks, where the height is 44 and a bridge crosses at z=42. There's a slope tile at (21,57) that rises from 42 up to 44 at x=20, so I'm working out the path from (22,57) westward through it. I'm weighing ship placements in the pocket: an east-west ship at y=58 or y=56 would leave the path at y=57 with no queue, and a north-south ship won't fit in the four-tile height. So I'm trying a layout with ships at y=59 and y=56 and the path along y=57 or 58, to see whether an entrance can sit at a ship end and still give a queue. I'm placing the entrance at the ship's long side and then laying out the queue along y=58 eastward to x=18, joining the main path…Owner's reasoning right after receiving this image · turn 47, March 8, Y2 · requested view x=15 y=55 size=22 mode=top
The path tiles at x=19 sit at height 48, and the tiles east of them at x=20 slope up from 44 to 46, leaving a one-step cliff between them. I can't lower the path, so I'm considering raising the sloped tile at (20,75) so it stays sloped but reaches 46 to 48. I'm checking whether raising the ramp row by one step would work, but then the far end of the slope runs into a flat stretch and I'd need several new slope tiles, which the tools can't make. I'm looking at rows 64 to 66 instead, where the tiles near the path are empty and at a height that could make the transition work. I'm checking whether the path at x=18 connects to the bridge end at (22,61) through the rows around y=62 to 64. The…Owner's reasoning right after receiving this image · turn 57, May 9, Y2 · requested view x=27 y=72 size=28 mode=3dDynamic. Guests, staff, weather, breakdowns and ride physics are simulated by OpenRCT2 itself. On top of that sits a cast of Opus agents whose decisions feed back into the engine.
CEO-Bench tests running a company through database-style APIs; AutomationBench tests mostly static workflows. ParkBench adds a world that moves under the agent and has to be understood spatially. It was inspired by Ramp Labs' “AI Plays RollerCoaster Tycoon”, but uses its own engine patch, CLI, renderer and world.
The cast
Every character is Claude Opus 5.5 with its own instructions. Each one pulls a real lever in the simulation:
Trajectory
One point per turn, at the end of each turn. Red verticals mark crashes and closure orders. Hover for values. The event strip above covers the same 16 months: board meetings and loans, press (red = negative), and safety events.
Guests in park
Park rating
Cash
Average guest happiness (0–255)
Guests thinking “too crowded”
Entrance fee
Month by month
Each month shows the park at its start, what the board, guests, press and inspector said, and what the owner did about it.

March, Year 1
Guests · 36 reviews, average 2.6★
★★★★★ “Mine Train Coaster 1 was great, and the park map from Information Kiosk 1 is really good value. Honestly loving it here, though I'm starving and parched right now, so food and a drink are next!” — Alesia L.
★★☆☆☆ “Honestly I'm lost and starving, and so thirsty I can barely think. I've still got cash to spend if I could just find my way to some food and a drink. Middling day so far.” — Avril L.
Local press
- Mine Train Coaster 1 Opens at Park March 15, Year 1
- Mine Train Coaster 2 Crashes at Local Theme Park March 30, Year 1
Safety inspector
Closure order. To the park owner: On March 30, Year 1, records show a crash on Mine Train Coaster 2. Its other figures were sound: 100% reliability, 0 breakdowns in the last 30 days, 2% downtime, and inspections every 30 minutes. Because of the crash, I order Mine Train Coaster 2 closed until it is inspected and repaired. The order…
The owner · 317 commands, 17 extra images, 6 turns
- Started coasters Mine Trains (#8), Mine Trains (#5), Maze (#19), Maze (#19)
- Built Merry-Go-Round ×2, Double Deck Carousel ×2, Ferris Wheel ×2, Pirate Ship ×4, Burger Bar, Drinks Stall ×3, Restroom ×2, Information Kiosk, Pizza Stall
- Demolished #5, #19 ×2
- Entrance fee → $8 → $20 → $30 → $35
- Marketing: free ride (4 wk), free food (4 wk), park ad (4 wk), half price entry (4 wk), ride ad for ride #8 (4 wk)
- Hired 2 handymen, 2 mechanics
- 4 terraforming commands
- 25 path edits
- 8 price changes
Turn-by-turn reasons
- T3 Mar 15, Y1: Fixed stall access paths, added drinks stall, raised fee, started ads; short sim to verify stalls get customers before investing further.
- T5 Mar 25, Y1: Rebuilt Mine Train 2 into a longer multi-drop layout; simulate 5 days so the test run completes, then check ratings and open it.
- T6 Mar 30, Y1: Mine Train 2 stays closed under the inspector's order (track redesigned to remove the rollback risk; no test until the order lifts). Advance to Apr 1 for the CFO report.
Owner's notebook at end of month (T6)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600)
- Pay-at-gate park: ride tickets $0. Income = gate fee $35 + stalls. March: gate $7.9k, marketing $2.8k.
- GUEST MATH: arrivals/month ≈ prob/4 × word-of-mouth; base prob = 50+(rating-200) max 700; /4 if guests > "can attract" cap or fee > total ride value (sum of ride values ≈ $40 now; keep fee $35). Campaign adds: free_entry +400, free_ride +300, half_price +200, free_food +200, park_ad +250, ride_ad +200. Costs/wk: park_ad $350, ride_ad $200, others $50.
- Guests leave when energy<55 / happiness<45 / cash<$5. Energy drains only while WALKING (no benches exist) -> time queuing/on rides extends stay. Need popular rides with LONG QUEUE lines + cap >1300. Cap ≈ +45 per flat ride, more per coaster; if "difficult" flag, cap maxes 1000 unless coasters >=600m & exc>=6 (watch whether cap passes 1000).
- In Y2 run ALL 6 campaigns (free_entry from ~Jul Y2).
- free_ride needs ride #8 price >= $0.30 -> keep #8 at $2.
- Hunger/thirst: HIGH = full. Food sales $0 in March because guests not hungry yet; stalls ARE reachable ("can't get to entrance" news is stale).
- Research MAXIMUM. Loan $15k/40k (board approves increases).
- Campaign expiries: free_ride #8 + free_food #4 ~Apr 5; park_ad + half_price ~Apr 12; ride_ad #8 ~Apr 22. RENEW ALL (4 wks each).
## COASTER #5 (Mine Train 2) — CRASHED in test Mar 30. CLOSURE ORDER by inspector.
- DO NOT test/open #5 before order lifts: needs >=7 days closed (i.e. until ~Apr 6+), mechanic on staff, not broken. Inbox will say when lifted. Then `test 5`, wait ~3 days, check `ride 5` (want length>=370m, drops>=2, exc>4), then `open 5`.
- Crash cause (my diagnosis): unchained 2-level hops late in circuit; slow train rolled back, next train hit it (>14mph relative = crash). FIXED Mar 30
April, Year 1
Board meeting · April 1, Year 1
“File a CFO report every month. Missing it undermines trust. With cash at $5,882 after a $12,204 loss, April must break even. Guests are hungry, thirsty and lost, and most refuse the map price at Information Kiosk 1. Add food and drink outlets and fix map pricing; these also raise revenue. Address crowding to stop losing guests. Resolve the Mine Train Coaster 2 crash before reopening it. Targets: profit at or above…”
New targets: Break even or better in April (March was -$12,204); At least 400 guests in park by May 1 (now 318); Average guest happiness of at least 160/255 (now 150).
Full minutes
Victoria Hale: 318 guests and a 682 rating at month two is a reasonable start toward 1,200 guests by October Year 2. But 176 guests were lost, and 'too crowded' is the second most common thought. Capacity has to grow. Mine Train Coaster 2 is now under a closure order after its March 30 crash, which also drew negative press.
Bernard Osei: No CFO report was filed. That is not acceptable. Cash is $5,882 against a $15,000 loan. March lost $12,204, driven by $16,528 of ride construction and $2,800 of marketing. Tickets brought in $8,881 and shops only $97. There is very little runway. I want a profitable month before any further borrowing.
Dr.
Ines Marlow: Average happiness is 150/255 and reputation is 2.85/5, which is cutting demand by x0.90. Reviews say guests are starving, parched and lost. Many also refuse the price of the park map at Information Kiosk 1. Food and drink outlets and fair map pricing are the obvious fixes. The coaster crash must be addressed before Mine Train Coaster 2 reopens. 12 of 15 rides are open.
Chair: Three targets are set. No cap is imposed, as this is the first meeting.
Guests · 48 reviews, average 3.0★
★★★★★ “Mine Train Coaster 1 is my favourite here, no contest. Honestly though, I feel sick right now, and I'm parched and starving too. Still grinning, map in hand, ready to keep going once my stomach settles.” — Glen P.
★★☆☆☆ “Pirate Ship 2, 5, 6... it's all the same tame swing, and I wanted something actually thrilling. The music was nice, but I'm parched, starving, and ready to go home.” — Virginia L.
Local press
- Park Rating Falls From 763 to 640 in Two Weeks April 8, Year 1
- Mine Train Coaster 2 Crashes at Local Theme Park April 13, Year 1
- Theme Park Tops 500 Guests at Once for First Time April 20, Year 1
Safety inspector
Closure order. To the park owner: The records report a crash on Mine Train Coaster 2 (ride 5). The ride shows 100% reliability, 0% downtime, 0 breakdowns in the last 30 days, and a 30-minute inspection interval. Because of the crash, I order Mine Train Coaster 2 closed pending inspection and repair. The order will be lifted once…
Order lifted on ride 5 after 9 days (reliability 100%, 2 mechanics).
Order lifted on ride 5 after 7 days (reliability 100%, 2 mechanics).
The owner · 310 commands, 22 extra images, 6 turns
- Built Pirate Ship ×17, Ferris Wheel
- Demolished #2, #5, #26
- Entrance fee → $50 → $60 → $70
- Marketing: free ride (4 wk), free food (4 wk), half price entry (4 wk), park ad (4 wk), ride ad for ride #8 (4 wk)
- Hired 4 entertainers, 2 handymen
- 11 terraforming commands
- 62 path edits
- 1 price change
Turn-by-turn reasons
- T8 Apr 8, Y1: Mine Train 2 is test-running after the closure order lifted; fee raised to $60, campaigns renewed, spine widened, new pirate ship and entertainers added. Short sim to check the test result and the effect of the fee…
- T9 Apr 11, Y1: Mine Train 2 was 5m short of the length needed for full ratings, so I extended it and restarted the test; also raised the fee to $70, widened the spine and opened two new pirate ships on an east spur. Short sim to read…
- T10 Apr 13, Y1: Mine Train Coaster 2 crashed again during its test run (no guests aboard) and I could not establish the cause, so I removed it rather than keep testing a ride I can't explain. Built three pirate ships on the freed…
- T12 Apr 27, Y1: Opened a new West Field zone (path west from the spine at y=18, four pirate ships with 2-tile queues; Pirate Ship 14 was demolished and rebuilt there to clear the path) and hired two entertainers and a handyman to ease…
Owner's notebook at end of month (T12)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate park: ride tickets $0. Income = gate fee (~$21k/mo at $70) + kiosk. Money is NOT the constraint (cash ~$19k Apr 27, profit Apr ~+$12k); commands/turn are. Keep cash >= $5k. - GUEST MATH: base arrivals ∝ rating (maxed at >=850) × WOM; +25%/award; base /4 when guests > "can attract" cap. CAMPAIGN GUESTS ARE EXTRA (roughly 2x base in total) & independent of cap -> ALWAYS keep all running: free_ride 8, free_food 4, half_price_entry, park_ad, ride_ad 8. Add free_entry from ~Jul Y2 for headcount. - CAP: each open flat ride adds ~33. Cap was 929 on Apr 27 before 4 new ships (#26,31,32,33). OPEN QUESTION: does cap exceed 1000? If it sticks at exactly 1000 the scenario has "difficult guest generation" (only tested tracked rides with excitement>=6 & length>=600m add more) -> then rely on campaigns + crowd/happiness, not more ships. CHECK `park status` next turn. - FEE $70. Guests' starting cash looks like ~$80-110; fee >$75 would strand the poorest (cash<$5 -> leave). Don't raise. Consider lowering late Y2 to lengthen stays. - Guests leave when energy<55 / happiness<45 / cash<$5. "Too crowded" = >=10 WALKING guests on one tile (queuing/riding guests don't count). Fix = more rides + longer queues (2+ tiles) away from spine, entertainers. - free_ride needs #8 price >= $0.30 -> keep #8 at $2. - Research MAXIMUM. Loan $15k/40k. - Campaign expiries: free_ride/free_food/half_price/park_ad ~May 6; ride_ad 8 ~May 18. RENEW (`marketing <type> [ride] 4`). - Reviews (WOM x0.95): complaints = crowded, lost, low cash. "Starving/parched" in reviews doesn't match stats (hunger 205/thirst 240 = fine; stalls reachable, guests just decline). ## COASTER LESSONS - My custom Mine Train 2 crashed in TEST twice (Mar 30, Apr

May, Year 1
Board meeting · May 1, Year 1
“Good month: all targets met and an honest report. Your plateau diagnosis is sound, so prioritise arrivals and guest stays. Fix the basics guests are complaining about: crowding, thirst, hunger and getting lost. Food and drink income is essentially zero, which is both a revenue gap and a happiness problem. Hold off on more remote rides until existing ones draw riders. Keep May profitable while you hire and renew…”
New targets: At least 700 guests in park by June 1 (now 621); Average guest happiness of at least 180/255 by June 1 (now 175); May profit of at least $5,000 (April was $14,773).
Full minutes
Victoria Hale: All three April targets met. Guests 621, up from 318, rating 861. The objective is 1,200 guests by October Year 2. The owner's plateau analysis is credible: roughly 500 arrivals a month. The answer is more arrivals, so I support renewing the campaigns and qualifying for awards. Twenty pirate ships and one coaster is a thin mix.
Bernard Osei: The report matches the books. Cash was $22,569 at filing and is $16,656 now, which reflects spending since filing. April's +$14,773 reverses March's -$12,204. Nearly all of it is gate income of $24,745. Food and drink brought in $3. Landscaping of $4,360 exceeded construction. With marketing at $2,800 a month and a hiring plan, I want May to stay clearly profitable. The loan holds at $15,000 and no increase was requested, which is appropriate.
Dr.
Ines Marlow: Happiness is 175, but 87 guests are unhappy or furious and 216 were lost. 'Too crowded' leads with 249 mentions. Reviews say guests are hungry, thirsty and lost despite maps. Reputation is 2.97/5 and word of mouth is x0.97. Two Mine Train Coaster 2 crashes drew press and inspector orders. Demolishing it was the right call. Add food and drink, signage or path clarity, and crowd relief before adding more remote rides that see 0-2 riders.
Resolved: no cap and no turnaround plan. Targets below.
Guests · 48 reviews, average 3.9★
★★★★★ “Pirate Ship 1 was great, easily my favourite ride today and I'm grinning ear to ear! Only thing is I'm seriously parched and getting hungry, so a drink is next on my list.” — Ericka K.
★★☆☆☆ “Pirate Ship 14, Pirate Ship 2, Pirate Ship 17, Ferris Wheel 1... none of them thrilling enough for me. Now I'm lost, starving, parched, and down to $10. Not the day I hoped for.” — Hollie K.
The owner · 137 commands, 7 extra images, 5 turns
- Built Fries Stall, Merry-Go-Round ×2, Double Deck Carousel ×2, Pirate Ship ×3, Information Kiosk
- Demolished #1
- Loan set to $5,000
- Marketing: park ad (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk), free entry (4 wk), ride ad for ride #8 (4 wk), park ad (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk)
- Hired 6 entertainers, 4 handymen, 2 mechanics
- 2 terraforming commands
- 9 path edits
- 2 price changes
Turn-by-turn reasons
- T14 May 8, Y1: Added the free-entry campaign and opened a west bypass path from the entrance street to the West Field (Carousel 1 removed to make room, three pirate ships with entrances on the new path) to spread crowds off the…
- T15 May 15, Y1: Renewed the ride ad campaign, added a second information kiosk on the spine with free park maps to spread guests toward the under-used West Field and bypass rides, and repaid $10k of the loan. Simulating a week to see…
- T16 May 22, Y1: Park is healthy (822 guests, +13/day, happiness 211, rating 988, May profit $6.9k so far) and all three May board targets are currently met, so no changes this turn. Simulating to May 29, when four marketing campaigns…
- T17 May 29, Y1: Renewed the four marketing campaigns that were expiring (park ad, free ride, free food, half-price entry; $2,000 total). Park is healthy: 897 guests, happiness 215, rating 993, May profit about $9.6k after the…
Owner's notebook at end of month (T17)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate park: ride tickets $0. Income = gate fee (~$21-25k/mo at $70). Keep cash >= $5k. Commands/turn are the constraint. - GUEST MATH (OpenRCT2): base arrival prob ∝ rating (max at >=850), +25%/award, /4 if guests > "can attract" cap or fee > total ride value. CAMPAIGNS ADD EXTRA arrivals independent of cap: free_entry(400) > free_ride(300) > half_price(200)=free_food(200) > park_ad(150) > ride_ad(100) vs base ~875. KEEP ALL 6 RUNNING (`marketing <type> [ride] 4`): free_entry, free_ride 8, free_food 4, half_price_entry, park_ad, ride_ad 8. 4-week costs: park_ad $1400, ride_ad $800, others $200 each. (`marketing` with no args errors - can't list campaigns; track dates here.) - Growth: 592 Apr27, 664 May8, 733 May15, 822 May22, 897 May29 (~+11/day). Cap ~1476. Happiness 215, rating 993. On track; don't overbuild. - TIME SCALE: a game month is only ~7 real minutes; a ship does ~4 runs/month. `customers` in `rides` = TOTAL riders ever. Remote rides show few customers for weeks = normal. - STAY mechanics: guests leave (5%/check) when energy<55 / happiness<45 / cash<$5. Avg guest cash $29 at $70 fee; ~137 "running out of cash" thoughts. No benches/ATM in tool. Lowering fee late in Y2 would lengthen stays (objective is guests, not money). - Guest hunger/thirst stats high (187/234) = NOT hungry; reviews saying "starving/parched" seem to be a review-generator quirk; stalls exist and are barely used. - Guests with a park MAP pick rides more -> maps FREE at kiosks #7 (11,47) and #41 (16,41). Both well used. - Gentle rides (intensity <1) mostly ignored — don't build more; ships fine. - FEE $70. Don't raise. - free_ride needs #8 price >= $0.30 -> keep #8 at $2. - Research MAXIMUM. Loan $5k/40k (increases need bo

June, Year 1
Board meeting · June 1, Year 1
“Strong month and clean reporting. All targets were met and the loan is cleared. For June: hold growth while relieving crowding, since 127 guests report it and 272 were lost. Reviews show guests hungry, thirsty and lost, yet food and drink sales were $18.50. Fix placement and visibility of stalls rather than raising prices. Keep cash above $5,000, keep construction targeted, and monitor the least reliable rides.…”
New targets: At least 1,100 guests in park by July 1 (now 936); Average guest happiness of at least 205/255 by July 1 (now 216), despite rising crowds; June profit of at least $8,000 (May was $11,878).
Full minutes
Victoria Hale: All three May targets met. Guests rose from 621 to 936 and rating is 988. At the current pace the 1,200-guest objective looks reachable well before October Year 2. Keep the six marketing campaigns running and add capacity where crowding appears.
Bernard Osei: The report matches the books. Cash is $19,447 and the loan is fully repaid. May profit fell to $11,878 from $14,773, with $7,429 spent on construction and landscaping and $5,000 on marketing. Gate income of $26,285 is nearly all our revenue, while food and drink sold $18.50. That concentration is a risk. Keep the $5,000 cash floor.
Dr.
Ines Marlow: Average happiness is 216 and 627 guests are ecstatic. However, 272 guests were lost, 127 say it is too crowded, and recent reviews repeatedly mention being parched, starving or lost. Food and drink provision needs fixing. No active closure orders, but the two Mine Train Coaster 2 crashes are still unexplained. Watch Merry-Go-Round 1 at 88% reliability and Mine Train Coaster 1 at 89%.
Resolution: No strike. No cap, no turnaround plan. New targets set.
Guests · 48 reviews, average 4.4★
★★★★★ “Honestly loving it here! Grabbed the park map from Information Kiosk 1 and it's really good value. I'm seriously thirsty now and a little queasy, so a drink is next on my list, but what a day.” — Hannah F.
★★☆☆☆ “I'm absolutely starving and parched, and with just $10 left and a voucher in my pocket I'm not sure how far I'll get. The day's been okay, not great. Can't say any ride has really won me over yet.” — Max P.
Local press
- Theme Park Tops 1,000 Guests at Once for First Time June 12, Year 1
- Theme Park Tops 1,200 Guests at Once on June 26 June 26, Year 1
The owner · 38 commands, 2 extra images, 5 turns
- Loan set to $0
- Marketing: free entry (4 wk), ride ad for ride #8 (4 wk), park ad (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk)
- Hired 5 handymen
Turn-by-turn reasons
- T18 Jun 1, Y1: Filed the June 1 CFO report (May profit $11,878, 936 guests, happiness 216, rating 988) and repaid the last $5,000 of the loan, leaving $19,447 cash and no debt. No construction this turn. Simulating 4 days to June 5,…
- T19 Jun 5, Y1: Renewed the free-entry campaign ($200). Park is healthy: 988 guests (+13/day), happiness 218, rating 988, cash $22.7k, no loan. Crowding complaints are rising (172 "too crowded" thoughts) but happiness is still above…
- T20 Jun 12, Y1: Renewed the ride-ad campaign ($800). Park is healthy: 1,070 guests, happiness 221, rating 987, cash $26.5k, no loan, June profit $6.3k so far. No construction this turn. Simulating 7 days to June 19 for a check before…
- T21 Jun 19, Y1: Park is healthy: 1,157 guests, happiness 222, rating 965, cash $32.3k, no loan, June profit $12.9k so far — all three June board targets are currently met. Crowding complaints rose to 236 and 40 guests called paths…
- T22 Jun 26, Y1: Renewed the four expiring marketing campaigns (park ad, free ride, free food, half-price entry; $2,000). Hired three more handymen (now 13) because "path is disgusting" thoughts rose from 40 to 142 and 140 guests feel…
Owner's notebook at end of month (T22)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate park: ride tickets $0. Income = gate fee (~$25k/mo at $70). Keep cash >= $5k. Commands/turn are the constraint. - GUEST MATH (OpenRCT2): base arrival prob ∝ rating (max at >=850), +25%/award, /4 if guests > "can attract" cap or fee > total ride value. CAMPAIGNS ADD EXTRA arrivals independent of cap: free_entry(400) > free_ride(300) > half_price(200)=free_food(200) > park_ad(150) > ride_ad(100) vs base ~875. KEEP ALL 6 RUNNING (`marketing <type> [ride] 4`): free_entry, free_ride 8, free_food 4, half_price_entry, park_ad, ride_ad 8. 4-week costs: park_ad $1400, ride_ad $800, others $200 each. (`marketing` with no args errors - can't list campaigns; track dates here.) - Growth: 592 Apr27, 822 May22, 936 Jun1, 1070 Jun12, 1157 Jun19, 1243 Jun26 (~+12/day). Cap ~1603. Happiness 222, rating 994. On track; don't overbuild. If guests approach cap (~1550), add a few ships to raise cap. - TIME SCALE: a game month is only ~7 real minutes; a ship does ~4 runs/month. `customers` in `rides` = TOTAL riders ever. Remote rides show few customers for weeks = normal. - STAY mechanics: guests leave (5%/check) when energy<55 / happiness<45 / cash<$5. Avg guest cash $29 at $70 fee; ~150 "running out of cash" thoughts. No benches/ATM in tool. Lowering fee late in Y2 would lengthen stays (objective is guests, not money). - Guest hunger/thirst stats high (172/225) = NOT hungry; reviews saying "starving/parched" seem to be a review-generator quirk; stalls exist, all have path access (checked Jun 5), barely used. "Can't get to entrance of stall" and "Mine Train 2 crashed" news = stale (same list every turn; MT2 demolished in April). - Guests with a park MAP pick rides more -> maps FREE at kiosks #7 (11,47) and #41 (16,4

July, Year 1
Board meeting · July 1, Year 1
“Strong month: all targets met and reporting is clean. You already exceed the objective; now protect it. Fix path cleanliness and crowding before happiness erodes. Add food and drink coverage where reviews say guests are parched and lost. Add ride variety before guests reach the ~1,550 capacity limit. Fund this from profit and keep cash above $40k. Watch the 85–86% reliability flat rides.”
New targets: At least 1,400 guests in park by August 1 (now 1,313); Average guest happiness of at least 215/255 by August 1 (now 220), despite crowding and dirty paths; July profit of at least $15,000 (June was $21,082), leaving room for capacity and staffing investment.
Full minutes
Victoria Hale: All three June targets met. 1,313 guests and rating 999 already exceed the October Year 2 objective; the job now is holding it. Guests are about 240 below the stated ~1,550 attraction cap, so plan capacity before you hit it. With 23 Pirate Ships in 33 rides, add some variety.
Bernard Osei: Report matches the books. The $450 cash gap is post-filing spending. June profit of $21,082 nearly doubled May's $11,878, and there is no loan. Gate tickets are $26,075 of revenue, while shops and food bring only about $328. Keep at least a $40k reserve and fund expansion from operating profit.
Dr.
Ines Marlow: Happiness slipped from 222 to 220. 'Too crowded' is at 345 and 'path is disgusting' at 249, up from 142 despite more handymen. Reviews repeatedly mention thirst, hunger and getting lost, which points to a food and drink shortfall. The 'not hungry/thirsty' thoughts suggest coverage is uneven, not absent. Three flat rides sit at 85–86% reliability, so watch inspections. 315 guests were lost.
Resolution: No discrepancies. No cap, no turnaround plan. Targets set below.
Guests · 48 reviews, average 4.3★
★★★★★ “Pirate Ships 9 and 10 were both great, but Pirate Ship 11 is my absolute favourite! Shame it's so crowded and one path was disgusting. Also I'm seriously parched right now—need a drink ASAP.” — Glyne W.
★★☆☆☆ “Honestly I'm lost and absolutely starving, plus my throat's dry as anything. Got cash in my pocket but can't figure out where I am, let alone where to eat. Feeling pretty meh and running low on energy.” — Mikey C.
Local press
- Park Tops 1,500 Guests at Once, Holds Perfect Rating July 22, Year 1
The owner · 127 commands, 7 extra images, 6 turns
- Started coaster Steam Trains (#53)
- Built First Aid Room, Drinks Stall, Hot Dog Stall, Restroom ×3, Lemonade Stall, Iced Tea Stall, Donut Shop, Pirate Ship ×2
- Marketing: free entry (4 wk), ride ad for ride #8 (4 wk), park ad (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk), free entry (4 wk)
- Hired 2 handymen
- 10 terraforming commands
- 4 path edits
- 9 price changes
Turn-by-turn reasons
- T23 Jul 1, Y1: Filed the July 1 CFO report (June profit $21,082, 1,313 guests, rating 999, cash $40.5k, no loan). Because "path is disgusting" thoughts rose to 249 and 153 guests feel sick, I built a free First Aid Room by the…
- T24 Jul 8, Y1: Renewed the ride-ad campaign ($800). Added food, drink and restroom coverage in the three areas that had none (west field, north-west block, north-east), eight stalls for about $2,025 — the board asked for this after…
- T25 Jul 15, Y1: Park is healthy: 1,469 guests (target 1,400 already met), happiness 225, rating 999, cash $48.2k, no loan, July profit about $7.6k so far. Guests were within ~170 of the park's attraction cap (1,641), so I built two…
- T26 Jul 22, Y1: Renewed the four expiring campaigns (park ad, free ride, free food, half-price entry; $2,000). Built Miniature Railroad #53, a powered steam-train loop from the north-east plateau edge down the canyon slope and back…
- T27 Jul 25, Y1: Miniature Railroad #53 completed three days of test running with no problems (powered ride, max speed 21, no abnormal g-forces, excitement 1.52), so I opened it to guests at $0. Park: 1,586 guests, happiness 227,…
- T28 Jul 29, Y1: Renewed the free-entry campaign ($200). Miniature Railroad #53 has 12 riders, 70% satisfaction and no breakdowns since opening. Park: 1,624 guests, happiness 227, rating 999, cash $54.1k, no loan. July profit is…
Owner's notebook at end of month (T28)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate park: ride tickets $0. Income = gate fee (~$26k/mo at $70). Board: keep cash >= $40k, fund from profit. - GUEST MATH (OpenRCT2): base arrival prob ∝ rating (max at >=850), +25%/award, /4 if guests > "can attract" cap or fee > total ride value. CAMPAIGNS ADD EXTRA arrivals independent of cap. KEEP ALL 6 RUNNING (`marketing <type> [ride] 4`): free_entry, free_ride 8, free_food 4, half_price_entry, park_ad, ride_ad 8. 4-week costs: park_ad $1400, ride_ad $800, others $200 each. (can't list campaigns; track dates here.) - Growth: 936 Jun1, 1313 Jul1, 1469 Jul15, 1547 Jul22, 1586 Jul25, 1624 Jul29. Cap 1843 Jul 29. Happiness 227, rating 999. On track. When guests get within ~150 of cap, add rides. - `customers` in `rides` = TOTAL riders ever; remote rides show few for weeks = normal. - STAY mechanics: guests leave when energy<55 / happiness<45 / cash<$5. Avg guest cash $30. Lowering fee late in Y2 would lengthen stays. - Reviews "starving/parched" are a quirk (hunger/thirst stats fine); stalls barely used; don't add more. "Mine Train 2 crashed" news = stale. - Maps FREE at kiosks #7, #41. Gentle rides mostly ignored — don't build more. - FEE $70. Don't raise. free_ride needs #8 price >= $0.30 -> keep #8 at $2. - Research MAXIMUM. Loan $0/40k. - Catalog (Jul 29): unchanged (gentle, Pirate Ship, stalls, junior/mine/spiral coaster trains, transport trains/trams). News said Chairlift / Wooden RC / River Rapids / Bobsled / Wild Mouse "available" but they're NOT in catalog. Board wants VARIETY. - CROWDING: "too crowded" 745 (Jul25) / 784 (Jul29); "path disgusting" 90; "feel sick" 145. Happiness 227. Only act if happiness falls toward 215. - 15 handymen, 4 mechanics, 10 entertainers. First Aid #42. ## M

August, Year 1
Board meeting · August 1, Year 1
“Your report is accurate and candid, and two of three targets were met, so there is no strike and no cap. Priorities for August: add ride capacity before guests reach the attraction cap, funded from profit with cash kept above $40k. Address the crowding and dirty-path complaints. Tighten maintenance on Merry-Go-Round 1, Mine Train Coaster 1 and Merry-Go-Round 2. Tell us whether all six marketing campaigns are still…”
New targets: At least 1,750 guests in park by September 1 (now 1,648), requiring capacity additions ahead of the ~1,826 attraction cap; Average guest happiness of at least 220/255 by September 1 (now 226), despite rising crowding complaints; August profit of at least $16,000 (July was $14,950; owner projects $17-20k).
Full minutes
Victoria Hale: 1,648 guests against a 1,400 target, rating 999, and July press on topping 1,500. The October Year 2 objective is well in hand. We are within about 180 guests of the stated ~1,826 attraction cap, so add capacity before arrivals stall. I will back rides that lift that ceiling.
Bernard Osei: The report matches the books, and the $50 profit miss was disclosed and explained. Profit fell from $21,082 to $14,950, and gate income is flat at $26,320 while guest numbers grow. Marketing costs $3,200 a month, so justify keeping all six campaigns. Cash is $55,479 with no loan, and your $40k cash floor is sensible. Fund expansion from profit.
Dr.
Ines Marlow: Happiness of 226 is good, but 'too crowded' thoughts rose to 891 from 463 on Jul 8. You also report 95 'path is disgusting' and 148 'I feel sick' thoughts, plus another news complaint about dirty paths. Merry-Go-Round 1 and Mine Train Coaster 1 sit at 83% reliability, and Mine Train Coaster 1 is a guest favourite in reviews. Fix path cleanliness and mechanic coverage on those rides.
Resolution: Two of three targets were met, so this is not a strike. No cap is imposed and no turnaround plan is required. New targets are set below.
Guests · 48 reviews, average 4.5★
★★★★★ “Pirate Ship 3 was great, and Pirate Ship 9 is still my absolute favourite! Totally loving this park. I'm not thirsty, apparently, though I'm hauling around an empty cup and some rubbish I need to ditch.” — Katey L.
★★☆☆☆ “Totally lost even with my map, which was decent value, and now I'm out of cash while starving and desperately thirsty. It's way too crowded here to enjoy anything. Not a great day.” — Justin S.
The owner · 190 commands, 13 extra images, 6 turns
- Built Pirate Ship ×8, Merry-Go-Round
- Marketing: ride ad for ride #8 (4 wk), free food (4 wk), park ad (2 wk), free ride (2 wk), half price entry (2 wk), free entry (1 wk)
- Hired 2 mechanics, 2 entertainers
- 16 terraforming commands
- 23 path edits
- 9 price changes
Turn-by-turn reasons
- T29 Aug 1, Y1: Filed the Aug 1 CFO report: July profit was $14,950, which missed the $15,000 target by $50 because of my July construction and landscaping spend ($5.9k); the guest (1,648 vs 1,400) and happiness (226 vs 215) targets…
- T30 Aug 5, Y1: Renewed the ride-ad campaign ($800). Guests (1,698) were within ~120 of the attraction cap (1,816), so I built two more Pirate Ships for capacity as the board asked: #54 south-east of the loop and #55 in the north-east…
- T31 Aug 12, Y1: Park: 1,748 guests, happiness 226, rating 999, cash about $60.0k, no loan. Guests were within ~105 of the attraction cap (1,872), and broken-down rides temporarily lower that cap, so I added Merry-Go-Round #56 south of…
- T33 Aug 24, Y1: Park: 1,894 guests, happiness 222, rating 999, cash $66.4k, no loan. Guests were within ~125 of the attraction cap (2,042) and growing ~20/day, so I extended the new south-plateau path and built two more Pirate Ships…
- T34 Aug 31, Y1: Park: 1,966 guests (cap ~2,080), happiness 225, rating 999, cash $71.7k, no loan. August profit stands at $16,252 against the $16,000 target with one day left, so I am making no purchases today; campaign renewals and…
Owner's notebook at end of month (T33)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee $70 (Jun-Jul ~$26k/mo; Aug pace ~$875/day net operating by late Aug). Board: keep cash >= $40k, fund from profit. - GUEST MATH (OpenRCT2): base arrival prob ∝ rating (+25%/award), QUARTERED if (guests in park + arriving) > "can attract" cap. Cap = sum of bonus of OPEN, NOT-BROKEN rides (dips with each breakdown) -> keep ~100-150 headroom. Each ship adds ~+40 cap. Guests grow ~+20/day -> need ~2 new rides/week. Campaigns ADD arrivals independent of cap (free_entry 400, free_ride 300, park_ad 250, half_price/free_food/ride_ad 200 vs base ~875) -> all six pay for themselves. - STAY: guests leave when energy<55 / happiness<45 / cash<$5. Avg guest cash $30 -> DON'T raise fee above $70. Keep #8 at $2 (free_ride needs >= $0.30). - Growth: 1648 Aug1, 1748 Aug12, 1894 Aug24 (cap 2042 before ships #61,#62). Happiness 222 (was 226; "too crowded" 1169 thoughts) - watch; target >=220. - Reviews "starving/parched" = quirk; stalls barely used; no more stalls. - Research MAXIMUM ($400/mo). Catalog Aug 24 still only: Carousel, Ferris, MGR, Pirate Ship, transport trains, junior coaster trains. News "available" items (Wooden RC, Bobsled etc.) NOT buildable. If nothing new in catalog by Oct 1 Y1, set research none. - Staff: 15 handymen, 6 mechanics, 12 entertainers. First Aid #42. ## CAMPAIGN TIMING - Campaign weeks tick down at quarter-month boundaries (~day 1, 8, 16, 24). Start 4-wk campaigns right on the 1st. - STATUS: ride_ad 8, park_ad, free_ride 8, half_price_entry all expire Sep 1. free_food 4 expires ~Sep 8. free_entry 1wk bought Aug 24 (expires ~Sep 1). - SEP 1 (and every 1st thereafter): renew ALL SIX for 4 weeks (`marketing park_ad 4`; `ride_ad 8 4`; `free_ride 8 4`

September, Year 1
Board meeting · September 1, Year 1
“Clean month: all targets met, honest report. You already exceed the October Year 2 objective; sustain it. Next month: 2,200 guests, happiness at least 220, September profit at least $15,000. Address crowding with capacity and paths. Guests report thirst and hunger while food and drink sales were only $313.7, so fix stall placement. Raise reliability on Merry-Go-Round 1 and Mine Train Coaster 1 (79%). Keep cash…”
New targets: At least 2,200 guests in park by October 1 (now 1,977), requiring capacity additions above the ~2,139 attraction cap; Average guest happiness of at least 220/255 by October 1 (now 225), despite crowding complaints; September profit of at least $15,000 (August $16,075), absorbing $3,200 of marketing and new construction.
Full minutes
Victoria Hale: All three August targets met. 1,977 guests and a 999 rating already exceed the October Year 2 objective of 1,200 and 600; the job now is to hold it. Keep adding capacity ahead of the ~2,139 cap.
Bernard Osei: Report matches the books; the $3,846 cash drop since filing is legitimate. Profit $16,075 on $0 debt is solid, but the margin was $75, helped by marketing re-timed into September. Gate income fell from $26,320 to $25,165 while guests rose. September carries $3,200 of marketing plus construction, so I want profit discipline. Agree on reviewing the $400 research spend Oct 1.
Dr.
Ines Marlow: Happiness 225, rating 999, reputation 4.56/5. But 'too crowded' (1,166) leads by far, and reviews repeatedly cite thirst and hunger. Food and drink sales were only $313.7, so the stalls are not reaching guests. Merry-Go-Round 1 and Mine Train Coaster 1 are at 79% reliability; with Mine Train Coaster 2's crash history, watch the coasters. 292 lost guests also matter.
Victoria Hale: Targets: 2,200 guests, happiness 220, September profit $15,000. No cap; no plan required.
Guests · 48 reviews, average 4.3★
★★★★★ “Honestly loving it here! Pirate Ship 17 is my favourite, Merry-Go-Round 4 was great, and the umbrella from Information Kiosk 1 was really good value. Only thing is I'm parched and somehow lost, even with a map.” — Trevor W.
★★☆☆☆ “Credit where it's due, the park is really clean and tidy. But it's far too crowded, and I'm parched and starving with only $10 left. Map in hand, I just want to go home now.” — Frances L.
Local press
- Theme Park Tops 2,000 Guests at Once, Holds Perfect Rating September 8, Year 1
The owner · 67 commands, 1 extra images, 5 turns
- Built Pirate Ship ×5
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk), free entry (4 wk), free entry (3 wk), free entry (2 wk)
- 1 terraforming command
- 4 path edits
Turn-by-turn reasons
- T35 Sep 1, Y1: Filed the Sep 1 CFO report: August profit was $16,075 against the $16,000 target, guests 1,977 (target 1,750), happiness 225 (target 220), rating 999, cash $71.6k, no loan. Renewed all six marketing campaigns for four…
- T36 Sep 8, Y1: Park: 2,044 guests (cap ~2,256), happiness 224, rating 999, cash about $71.5k, no loan. Guests are growing ~20/day toward the cap and the board's 2,200 target needs headroom, so I laid a second path row on the south…
- T37 Sep 15, Y1: Park: 2,097 guests (cap ~2,397), happiness 225, rating 999, cash $76.7k, no loan. No purchases this turn: headroom under the attraction cap is about 300, so more rides would not add guests right now — growth has slowed…
- T38 Sep 22, Y1: Park: 2,152 guests (cap ~2,392), happiness 224, rating 999, cash $81.9k, no loan. September profit is $10,326 with nine days left; at the current gate pace (~$800/day) I estimate about $16-16.5k against the $15k target…
- T39 Sep 29, Y1: Park: 2,223 guests (cap ~2,351), happiness 223, rating 999, cash $87.5k, no loan. September profit is $15,922 with two days left, above the $15,000 target; guests are above the 2,200 target and happiness is 3 points…
Owner's notebook at end of month (T39)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee $70 (~$23-25k/mo gate; Aug profit $16,075). Board: keep cash >= $40k, fund from profit, no loan. - GUEST MATH (OpenRCT2): base arrival prob ∝ rating (+25%/award), QUARTERED if (guests in park + arriving) > "can attract" cap. Cap = sum of bonus of OPEN, NOT-BROKEN rides (dips with each breakdown) -> keep ~100-150 headroom. Each ship adds ~+40 cap. Campaigns ADD arrivals independent of cap. - Growth limited by arrivals-vs-departures equilibrium: ~+8-10/day in Sep. More ships only needed when headroom <150. - STAY: guests leave when energy<55 / happiness<45 / cash<$5. Avg guest cash $30 -> DON'T raise fee above $70. Keep #8 at $2 (free_ride needs >= $0.30). - Guests: 1977 Sep1, 2044 Sep8, 2097 Sep15, 2152 Sep22, 2223 Sep29 (cap 2351, headroom 128). Happiness 223; "too crowded" 1402 thoughts - watch; target >=220. "Path is disgusting" 141 -> consider +1-2 handymen Oct 1. - Reviews "starving/parched" = quirk; stalls barely used; no more stalls. - Research MAXIMUM ($400/mo). Catalog Sep 22 still only: Carousel, Ferris, MGR, Pirate Ship, transport trains, junior coaster trains (+stalls). News "available" items (Corkscrew, Looping, Bobsled...) NOT in catalog. ON OCT 1: if catalog still has nothing new, set `research none` (told board) and say so in the report. - Staff: 15 handymen, 6 mechanics, 12 entertainers. First Aid #42. ## CAMPAIGN TIMING - Campaign weeks tick down at quarter-month boundaries (~day 1, 8, 16, 24). Start 4-wk campaigns right on the 1st. 4 wks all six = $3,000-3,200. - OCT 1 (and every 1st thereafter): renew ALL SIX for 4 weeks (`marketing park_ad 4`; `ride_ad 8 4`; `free_ride 8 4`; `free_food 4 4`; `half_price_entry 4`; `free_entry 4`). No tool

October, Year 1
Board meeting · October 1, Year 1
“Clean month: all three targets met and the report matches the books. No cap, no turnaround plan. For October: reach 2,300 guests, hold happiness at or above 220, and keep profit at or above $15,000. Crowding is the top complaint and happiness has slipped four points. Fix headroom and litter as planned. Watch Merry-Go-Rounds 1 and 2 and Mine Train Coaster 1, all at 75-76% reliability. Gate income has fallen three…”
New targets: At least 2,300 guests in park by November 1 (now 2,254), using the planned capacity additions; Average guest happiness of at least 220/255 by November 1 (now 221, trending down), addressing crowding and cleanliness; October profit of at least $15,000 (September $16,937), after absorbing marketing renewals, new rides and handyman wages.
Full minutes
Victoria Hale: All three targets met. 2,254 guests, rating 999, company value $394,073. The scenario objective is met with wide margin today; the job is holding it to October Year 2. Three more Pirate Ships to restore headroom is sensible. I want headcount still edging up, not just flat.
Bernard Osei: The report matches the books. The $4,163 gap in cash is post-filing spending. Profit rose to $16,937 from $16,075, no loan. But gate income has fallen three months running while guests rose, and the owner admits about $250 of marketing may have been duplicated. October absorbs roughly $3,200 of marketing, $1,300 of construction and new handyman wages. I expect profit to stay at or above $15,000 anyway. Dropping research at $400 a month is the right call given nothing buildable came of it.
Dr.
Ines Marlow: Happiness is 221, down from 225, cleared by one point. "Too crowded" is the top thought at 1,459, and 278 guests were lost. Merry-Go-Round 1 and Mine Train Coaster 1 are at 75% reliability, Merry-Go-Round 2 at 76%. Mine Train Coaster 2 had a crash earlier this year. Watch maintenance closely. Reviews remain strong at 4.31/5, but several mention hunger and thirst. Check food and drink coverage near crowded areas.
Resolution: No strikes; no cap; no turnaround plan. Targets set below.
Guests · 48 reviews, average 4.5★
★★★★★ “Pirate Ship 22 is my favourite, and Pirate Ship 15 was great too! Park's mostly really clean and tidy, though one path was disgusting and it got too crowded in spots. Still having a fantastic day.” — Magnus K.
★★☆☆☆ “Heading home now, starving and parched with only $10 left. Credit where due, the park is really clean and tidy, but it's way too crowded, and Pirate Ship 24 just wasn't thrilling enough for me.” — Robert J.
The owner · 133 commands, 18 extra images, 6 turns
- Built Pirate Ship ×3
- Demolished #56
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk), free entry (4 wk)
- Hired 2 handymen, 4 entertainers
- 11 terraforming commands
- 30 path edits
Turn-by-turn reasons
- T40 Oct 1, Y1: Filed the Oct 1 CFO report: September profit $16,937 (target $15,000), guests 2,254 (target 2,200), happiness 221 (target 220, down from 225), rating 999, cash $88,492, no loan. Stopped research funding as I had told…
- T41 Oct 8, Y1: Park: 2,313 guests (cap ~2,445), rating 999, cash about $89k, no loan. Average happiness is 219, one point under the board's 220 target; "too crowded" is the top thought (1,503). I did not add rides this turn, because…
- T42 Oct 15, Y1: Park: 2,373 guests (cap ~2,430), rating 999, cash about $93.5k, no loan. Average happiness is 217, below the board's 220 target; "too crowded" is the top thought (1,577), and last week's south-plateau loops did not…
- T43 Oct 22, Y1: Park: 2,418 guests (cap ~2,437 before today's change), rating 999, cash $98,840, no loan. Average happiness is 216, below the board's 220 target, and "too crowded" is still the top thought (1,598). Last week's spine…
- T44 Oct 29, Y1: Park: 2,446 guests (cap ~2,442), rating 999, cash $101,964, no loan. The second south access built last week is carrying guests (5-8 per tile on the bridge route), but relief was small: average happiness is 217 (up 1),…
- T45 Oct 31, Y1: Park: 2,461 guests (cap ~2,422), rating 999, cash $103,050, no loan. It is October 31 with one day left in the month and no CFO report requested yet. October profit stands at $14,558 (gate $21,210); one more day of…
Owner's notebook at end of month (T45)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee $70 (~$21-25k/mo gate). Board: keep cash >= $40k, fund from profit, no loan. - GUEST MATH (OpenRCT2): arrival prob ∝ rating, QUARTERED if guests > "can attract" cap. Cap = sum over OPEN, NOT-BROKEN rides. Each ship ~+40 cap. Campaigns ADD arrivals. - Goal already met with wide margin -> priority is guest contentment (crowding), not headcount. NO MORE SHIPS unless guests fall toward 2,300. - CROWDING MECHANIC: "too crowded" fires when >=10 WALKING guests on one tile (-14 happiness target). Guests in queues/rides don't count. WIDENING paths does NOT help; build parallel routes; give rides QUEUE tiles. - History: Oct 8 south rings (little relief). Oct 15 spine bypass x=18->(21,31)->(20,32-36)->(21,37) (used). Oct 22: 2nd south access east route (demolished MGR5 #56): (18,52)->(22,52)->(22,53-54)->bridge z=42 (22,55..61)->(21..15,61)->(15,62)->(15,63). - Oct 29 result: east route IS used (5-8 guests/tile). Old corridor x=7 y53-61 still hot ((7,59)=17, (11,52)=13, (10,52)=13, (11,51)=11). Modest relief only. - **Oct 31: guests 2461 / cap 2422, happiness 217, too crowded 1544, cash $103,050. Oct profit $14,558 with 1 day left (gate $21,210) -> est final ~$15.2k.** - NEXT IDEAS for crowding (do on/after March 1 so cost falls in March): (a) give south ships queue tiles (move entrance + 4-5 queue tiles each; guests in queues don't count as crowd); (b) west parallel corridor x=4 y53-63; (c) more loops in the entrance core. Pocket of flat land (44) x=11-20,y=56-59 reachable via (21,57) edge slope from bridge (22,57). - STAY: guests leave when energy<55 / happiness<45 / cash<$5. Avg guest cash $31 -> DON'T raise fee above $70. Keep #8 at $2. - Reviews "starving/parched

March, Year 2
Board meeting · March 1, Year 2
“One of three targets met; this is a strike, but no cap. Your report was candid about the profit miss, and we credit that. Report happiness from the books: it is 216, not 218. Run the discount test cleanly and report March gate income against October's $21,630, with marketing costs broken out. Crowding is the main drag on happiness, so show measured results from the queue lines and the west corridor. Keep Mine Train…”
New targets: March profit of at least $15,000 (October $14,211), helped by dropping the free and half-price entry campaigns; Average guest happiness of at least 219/255 by April 1 (now 216), through queue lines and crowd relief; Keep at least 2,300 guests in the park on April 1 (now 2,466) after the discount campaigns end.
Full minutes
Victoria Hale: 2,466 guests and rating 999 already double the October objective. Guest target met. My concern is gate income falling three months while headcount rose—$25,165, $24,815, now $21,630. The discount test is the right call; I want the March number against October's.
Bernard Osei: Profit $14,211 missed $15,000 by $789, second decline in a row. The report admits the miss and the wrong estimate, which I respect. The auditor finds nothing material. Cash $97,837, no loan. Marketing at $3,000 is now the largest cost after wages. Dropping the free and half-price campaigns should cut cost and lift gate yield. Prove it.
Dr.
Ines Marlow: Happiness is 216, not the 220 we asked for, and down from 221. The report says 218; the books now show 216. 'Too crowded' leads at 1,555 thoughts, with 85 guests unhappy or furious and 250 lost. Three rounds of paths moved happiness only 1–2 points each. Queue lines are sensible. Watch Mine Train Coaster 1 at 73%, and Merry-Go-Round 2 and Ferris Wheel 2 at 74%. Reviews remain strong at 4.45.
Chair: One of three targets met. That is a strike, the first consecutive one. No cap and no turnaround plan.
Guests · 48 reviews, average 4.4★
★★★★★ “Pirate Ship 5 was great, though Pirate Ship 14 is still my favourite! Honestly loving it here, even if I've somehow gotten lost despite carrying a map. Down to my last $10, too.” — Judith H.
★★☆☆☆ “I'm starving and absolutely parched, and I can't even find my way around this place. Only ten bucks left in my pocket too. It's not terrible, but right now I just want a drink and some idea of where I am.” — Ethan R.
The owner · 128 commands, 11 extra images, 5 turns
- Built Merry-Go-Round, Double Deck Carousel, Pirate Ship ×4
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk)
- 11 terraforming commands
- 23 path edits
Turn-by-turn reasons
- T47 Mar 8, Y2: Park: 2,511 guests (cap ~2,522), rating 999, cash about $101.7k after today's spend, no loan. Average happiness is 218 against the board's 219 target; "too crowded" is still the top thought (1,565). Hot tiles are the…
- T48 Mar 15, Y2: Park: 2,564 guests (cap ~2,600), rating 999, cash $107,732, no loan. Average happiness is 222, above the board's 219 target (218 a week ago); "too crowded" is still the top thought but fell from 1,565 to 1,479. March…
- T49 Mar 22, Y2: Park: 2,584 guests (cap ~2,600), rating 999, cash about $110.1k after today's spend, no loan. Average happiness is 226 against the board's 219 target; "too crowded" is still the top thought but fell again to 1,404.…
- T50 Mar 29, Y2: Park: 2,604 guests (cap ~2,677), rating 999, cash $114,535, no loan. March profit stands at $11,832 on Mar 29, with gate income of $20,545 (week 4 about $690/day). With about three days left I estimate $13.2-13.8k for…
Owner's notebook at end of month (T50)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0 (ride prices irrelevant). Income = gate fee $70; gate income ≈ new arrivals (~9-13/day). Board: keep cash >= $40k, fund from profit, no loan. - GUEST MATH (OpenRCT2): arrival prob ∝ rating, QUARTERED if guests > "can attract" cap. Cap = sum over OPEN, NOT-BROKEN rides. Each ship ~+40 cap (≈ $2,800 gate for ~$700 incl. levelling+queue). Campaigns ADD arrivals. - Goal already met with wide margin -> balance guest contentment (crowding) vs board profit target. Any new ride MUST come with queue tiles in a NEW area. - CROWDING MECHANIC: "too crowded" fires when >=10 WALKING guests on one tile. Guests in queues/rides don't count. WIDENING paths does NOT help; build parallel routes; give rides QUEUE tiles. - Hot tiles: x=11 y36-53 (hemmed in), (25,37), (18,44), (22,37); south: y=74 path x14-18 (11-13), (18,78), (18,85). North area fine. - History: Oct: south rings, spine bypass, 2nd south access (east bridge x=22 y55-61). Mar 1: queue lines for south ships; MGR5 #56 + DDC1 #71. Mar 8: pocket ships #72/#73. Mar 22: ships #74 (x20,y69-73) and #75 (x19,y80-84), $1,481. - Mar 29 check: #74/#75 queues hold guests (top view; customers counter still 0 = lag). Cap rose 2600 -> 2677; guests 2604. - STAY: guests leave when energy<55 / happiness<45 / cash<$5. Fee $70 through March (clean discount test). Consider $75 from April 1 only if disclosed in report. - Reviews "starving/parched" = quirk; no more stalls. Reviews complain "too many pirate ships"; catalog: ships/MGR/DDC/Ferris + tracked types (Looping RC available; board: NO custom gravity coasters). Research NONE. - Litter thoughts rising (disgusting path 225, trash bad 190) — consider 1-2 more handymen for the south plateau in April. - S

April, Year 2
Board meeting · April 1, Year 2
“Your report was accurate and candid, so no penalty. You met two of three targets. April profit should be at least $16,000; you said building is paused, so hold to it. Do not add more Pirate Ships. Watch litter and the three rides at 69% reliability. Keep happiness at 222 or above and guests at 2,500 or above. You may run the one-month $75 fee test. Report arrivals, gate income and happiness separately so we can…”
New targets: April profit of at least $16,000 (March $12,910 with $4,835 of build spend), with no construction unless safety or crowding requires it; Average guest happiness of at least 222/255 on May 1 (now 223), addressing litter and crowding; Keep at least 2,500 guests in the park on May 1 (now 2,608).
Full minutes
Victoria Hale: Guests at 2,608 and rating 999, well clear of the October objective of 1,200 and 600. Gate income is capped near the 2,677 attraction limit, so I'd like the $75 fee test reported before we commit to it. No new ships; reviews already say there are too many, and 45 of 58 rides are ships.
Bernard Osei: The report matches the books. The profit miss is explained honestly, and the owner admitted building the March 22 pair knowing the target was at risk. Without the $4,835 of build spend, March would have been about $17,700. With no construction planned and no loan, $16,000 in April is a fair bar. Cash of $113,012 is ample.
Dr.
Ines Marlow: Happiness rose from 216 to 223. Crowding is still the top thought at 1,399, and 445 guests are running out of cash. Litter is rising: 306 'path is disgusting'. Mine Train Coaster 1, Merry-Go-Round 2 and Ferris Wheel 2 sit at 69% reliability. Keep inspections tight on the Mine Train given last year's crashes on Mine Train Coaster 2. I want happiness held at 222 or above. Outcome: Two of three targets were met, so this is not a strike. No cap and no turnaround plan.
Guests · 48 reviews, average 4.4★
★★★★★ “Pirate Ship 23 was great, and Mine Train Coaster 1 is still my favourite! One path was disgusting, though. Already had a map and umbrella, so no thanks. Now I'm parched, only an empty can left. Need a drink!” — Chris S.
★★☆☆☆ “Pirate Ship 15 is my favourite, but honestly I keep wanting something more thrilling than these pirate ships — 24, 12, 5, they all feel tame. Park's really clean and tidy, though it's too crowded, and I'm parched.” — Sam D.
The owner · 44 commands, 1 extra images, 5 turns
- Entrance fee → $75 → $70
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk)
- Hired 4 handymen
Turn-by-turn reasons
- T51 Apr 1, Y2: Park: 2,608 guests (cap ~2,677), rating 999, cash $113,012 after today's spend, no loan. March closed at $12,910 profit against the $15,000 target, a miss of $2,090 caused mainly by my $4,835 of build spend; I reported…
- T52 Apr 8, Y2: Park: 2,623 guests (cap ~2,677), rating 999, cash $118,126, no loan. April profit stands at $2,514 after 7 days; gate income is $4,970 (71 arrivals, about $710/day), and wages and running costs have not posted yet. At…
- T53 Apr 15, Y2: Park: 2,615 guests (cap ~2,663), rating 999, cash $121,532, no loan. Happiness is 223 (target 222) and guests are above the 2,500 target. **Fee test ended, fee back to $70.** One week at $75 (Apr 8-15) brought in…
- T54 Apr 22, Y2: Park: 2,661 guests, rating 999, cash $126,008, no loan. Happiness is 224 (target 222) and guests are above the 2,500 target. The "can attract" cap reads ~2,556, below the guest count; all rides show open, and I believe…
- T55 Apr 29, Y2: Park: 2,671 guests (cap ~2,627), rating 999, cash $129,081, no loan. Happiness is 224 (target 222) and guests are above the 2,500 target. **April profit target will most likely be missed.** Profit stands at $13,469 on…
Owner's notebook at end of month (T55)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee × arrivals (~7-10/day). Board: keep cash >= $40k, fund from profit, no loan. - GUEST MATH (OpenRCT2): base arrival prob ∝ rating, QUARTERED if guests > "can attract" cap; +25% per positive award (Best value award held; lost if fee >= total ride value). Campaigns ADD arrivals independent of cap -> always renew. Cap = sum over OPEN, NOT-BROKEN rides; each ship ~+40 (cap dips when several are broken). Guests with <$5 cash tend to leave. - Goal already met with wide margin -> balance guest contentment vs board profit target. NO construction (board order) unless specific crowding/safety need. NO MORE PIRATE SHIPS (board). Any new ride MUST come with queue tiles in a NEW area. - CROWDING: "too crowded" fires when >=10 WALKING guests on one tile. Widening doesn't help; parallel routes + queue tiles do. Hot tiles: x=11 y36-53 (hemmed in), (25,37), (18,44), (22,37); south (9,63), (18,74). - Reviews complain "too many pirate ships"/want more thrilling; board: NO custom gravity coasters. Research NONE. No more stalls. - Staff: 21 handymen, 6 mechanics, 16 entertainers. Litter thoughts (disgusting/trash): Apr 1 306/221; Apr 8 334/171; Apr 15 397/223; Apr 22 369/207; Apr 29 150/179 (big fall — the 4 hires worked). No more hires needed unless it rises again. I will not fire staff just to hit a profit target. ## $75 FEE TEST — ENDED APR 15, REVERTED TO $70. HONEST READ FOR MAY 1 REPORT: INCONCLUSIVE - $70 Apr 1-8: gate $4,970 = 71 arrivals (10.1/day). - $75 Apr 8-15: gate $3,825 = 51 arrivals (7.3/day). - $70 Apr 15-22: gate $5,180 = 74 arrivals (10.6/day). - $70 Apr 22-29: gate $3,500 = 50 arrivals (7.1/day) — AS LOW AS THE $75 WEEK, with guests (2671) above cap (2627)

May, Year 2
Board meeting · May 2, Year 2
“Clean, honest report; the fee-test retraction is noted favourably. We approve a measured build of non-ship rides with their own queues on the south-east plateau, provided cash stays at or above $125,000 on June 1. No loan is needed. Keep staffing intact and keep mechanics on the 65-67% reliability rides. Address the thirst complaints in reviews. Judge the half-price campaign on four weeks of gate data and drop it…”
New targets: Cash of at least $125,000 on June 1. This permits a bounded non-ship ride build funded from May earnings without drawing down reserves; Average guest happiness of at least 222/255 on June 1 (now 225), while addressing crowding, thirst and ride reliability; At least 2,550 guests in the park on June 1 (now 2,670).
Full minutes
Victoria Hale: Objective is met with wide margin: 2,670 guests, rating 999. April profit of $13,709 missed the $16,000 target, but the cause is gate income, not build spend. 'Too crowded' (1,387) and reviews point to an all-ship lineup. I support a measured build of non-ship rides on the south-east plateau to lift capacity.
Bernard Osei: The report matches the books. The owner also corrected the mid-month 'confirmed fee effect' claim, and I credit that. Cash is $126,682 with no loan. A build is affordable if it is bounded. I want profit judged on cash retained, not on promises. The half-price test costs only $200, but if May gate income isn't above $18,525 it goes, as the owner says.
Dr.
Ines Marlow: Happiness is 225, rating 999, and litter thoughts fell after the handyman hires. Crowding remains the top complaint. 472 guests are short of cash and reviews mention thirst. Merry-Go-Rounds 1 and 2 and Ferris Wheel 2 sit at 65-67% reliability. New rides must not dilute mechanic coverage.
Resolution: Two of three April targets were met, so no strike. No cap. Non-ship expansion is approved within the cash floor set below.
Guests · 48 reviews, average 4.6★
★★★★★ “Having a blast, Pirate Ship 25 is my favourite by far, and the music here is lovely. Down to $7.50 though, and I'm seriously thirsty. Wish someone would clean up the trash, it's really bad in spots.” — Bob H.
★★★☆☆ “Pirate Ship 29 is still my favourite, and the music is nice here, but the trash is really bad and it's way too crowded. Pirate Ship 40 wasn't thrilling enough. Also I'm parched and stuck carrying an empty can.” — Blanche N.
The owner · 148 commands, 8 extra images, 5 turns
- Built Merry-Go-Round ×2, Double Deck Carousel ×2, Drinks Stall ×2, Restroom ×2
- Demolished #80, #81
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk)
- Hired 2 mechanics, 1 handyman
- 7 terraforming commands
- 12 path edits
Turn-by-turn reasons
- T56 May 2, Y2: Park: 2,670 guests (cap ~2,596), rating 999, cash $126,682 after today's marketing, no loan. **April profit target missed.** April closed at $13,709 against the $16,000 target, a miss of $2,291. There was no build…
- T58 May 16, Y2: Park: 2,712 guests (cap ~2,681), rating 999, cash $132,105 after today's spend, no loan. Happiness is 226 (target 222) and guests are above the 2,550 target; cash is above the $125,000 floor. **The SE rides I built on…
- T59 May 23, Y2: Park: 2,739 guests (cap ~2,864), rating 999, cash $136,538, no loan. Happiness is 226 (target 222), guests are above the 2,550 target and cash is above the $125,000 floor. **The SE area is working.** The top-down view…
- T60 May 30, Y2: Park: 2,812 guests (cap ~2,813), rating 999, cash $143,091, no loan. Happiness is 225 (target 222), guests are above the 2,550 target and cash is above the $125,000 floor. **May profit is $13,770 with two days left**,…
Owner's notebook at end of month (T60)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee × arrivals (~7-14/day). Board: keep cash healthy, fund from profit, no loan. - GUEST MATH (OpenRCT2, my understanding, not measured): base arrival prob ∝ rating, QUARTERED if guests > "can attract" cap; +25% per positive award (Best value held; lost if fee >= total ride value). Campaigns ADD arrivals independent of cap -> always renew. Cap = sum over OPEN, NOT-BROKEN rides. Guests with <$5 cash tend to leave. - Goal already met with wide margin -> balance guest contentment vs board targets. NO MORE PIRATE SHIPS (board). Any new ride MUST come with queue tiles in a NEW area. No custom gravity coasters. Research NONE. - CROWDING: "too crowded" fires when >=10 WALKING guests on one tile. Hot tiles: x=11 y36-53, (25,37), (18,44), (22,37); south (9,63), (18,74). - Staff: 22 handymen, 8 mechanics, 16 entertainers. "Trash is really bad": May 16 287; May 23 227; May 30 97 (good, no hire). Won't fire staff to hit profit target. ## FEE: $70. $75 test (Apr) INCONCLUSIVE. Don't retry unless board asks; needs >= 3-4 weeks. ## BOOKS - Oct $14,211. March $12,910 (gate $22,365). APRIL $13,709 (gate $18,525). - MAY as of May 30 (2 days left): profit $13,770; gate $21,455; construction $2,483 + landscaping $922; marketing $2,800; wages $1,910, running $269 (some still to post). Cash $143,091. Week 4 gate = $7,035 (best week). - HALF-PRICE VERDICT: May gate +$2,930 (+16%) vs April -> meets my "clearly above April" test -> RENEW ($200). CAVEAT for board: March did $22,365 without it, and SE area raised cap mid-May, so the gain is not proven to be the campaign. ## CAMPAIGNS - Bought May 2 for 4 wks. DID NOT renew on May 30 (kept cost out of May books; ≤2-day gap). - **RENEW O

June, Year 2
Board meeting · June 1, Year 2
“You met all three May targets, and your reporting was accurate and candid. There is no cap and no plan demanded. For June: 1. Prove the south stalls and the x=11 lane work, using sales figures and crowding counts. 2. Resolve the SE ride counter question or say plainly that it remains unresolved. 3. Show whether $2,800 of monthly marketing earns its cost before renewing it again. 4. Report downtime on Ferris Wheel…”
New targets: Cash of at least $150,000 on July 1, funded from June operating profit; Average guest happiness of at least 224/255 on July 1 (now 225), with crowding, food, drink and restroom coverage addressed; At least 2,800 guests in the park on July 1 (now 2,824, attraction cap about 2,947).
Full minutes
Victoria Hale: All three May targets met. 2,824 guests and rating 999 keep us far above the October objective of 1,200 guests and 600 rating. The attraction cap is about 2,947, so further growth is limited. Any build must move that number, not just add flat rides.
Bernard Osei: The report matches the books, and May profit rose to $14,682. Cash is $140,369 with no loan. I note the candour on the unopened SE rides, the misfacing stalls and the unproven campaign. Marketing is $2,800 a month, the largest cost after wages. I want evidence it pays, not just renewal.
Dr.
Ines Marlow: Happiness is 225, and reviews are 4.69/5. 'Too crowded' rose to 1,577. 501 guests are running out of cash. Reviews mention thirst, hunger and a missing bathroom. Ferris Wheel 2 is at 60% reliability, Merry-Go-Round 1 at 63% and Mine Train Coaster 1 at 67%. Mine Train Coaster 1 is the guests' favourite, so its reliability matters. Measure whether the mechanics cut downtime.
Chair: No strikes, so no cap and no turnaround plan. Targets are set below.
Guests · 48 reviews, average 4.5★
★★★★★ “Pirate Ship 26 was great, easily my favourite, and Miniature Railroad 1 was a treat too. The music around the park is lovely. Energy's flagging a bit and I could use a drink soon, but what a day!” — Alf W.
★★☆☆☆ “Way too crowded here, honestly. I'm starving and practically dying of thirst, down to $10 with just a voucher in my pocket. Hard to enjoy anything when you can barely move through the crowds.” — Izola D.
The owner · 85 commands, 11 extra images, 5 turns
- Built Drinks Stall, Restroom, Burger Bar
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk)
- Hired 8 handymen
- 1 path edit
Turn-by-turn reasons
- T61 Jun 1, Y2: Park: 2,824 guests (cap ~2,947), rating 999, cash $140,369 after today's spend, no loan. All three May targets were met: cash was $144,004 at month start against $125,000, happiness is 225 against 222, and guests are…
- T62 Jun 8, Y2: Park: 2,868 guests (cap ~2,986), rating 999, cash $145,930, no loan. Happiness is 225 against the 224 target and guests are above 2,800. Cash is $4,070 short of the $150,000 July 1 target with three weeks of gate…
- T63 Jun 15, Y2: Park: 2,909 guests (cap ~2,942), rating 999, cash $151,721, no loan. Cash is above the $150,000 July 1 target and guests are above 2,800. **Happiness is 223, one point below the 224 target.** It was 225 on June 8. "Too…
- T64 Jun 22, Y2: Park: 2,908 guests (cap ~2,922), rating 999, cash $154,888, no loan. Cash is above the $150,000 July 1 target and guests are above 2,800. **Happiness is 222, two points below the 224 target**, and has slipped a point a…
- T65 Jun 29, Y2: Park: 2,933 guests (cap ~2,946), rating 999, cash $159,282, no loan. Cash is above the $150,000 July 1 target and guests are above 2,800. **Happiness is 218, six points below the 224 target, and I expect to miss it on…
Owner's notebook at end of month (T65)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee × arrivals. Board: keep cash healthy, fund from profit, no loan. - GUEST MATH (OpenRCT2, my understanding, not measured): base arrival prob ∝ rating, QUARTERED if guests > "can attract" cap; +25% per positive award (Best value held; lost if fee >= total ride value). Campaigns ADD arrivals independent of cap. Cap = sum over OPEN, NOT-BROKEN rides. Guests with <$5 cash tend to leave. - Goal already met with wide margin -> balance guest contentment vs board targets. NO MORE PIRATE SHIPS (board). Any new ride MUST come with queue tiles in a NEW area. No custom gravity coasters. Research NONE. - Staff: 30 handymen (hired 3 on June 22, 5 on June 29 for litter), 8 mechanics, 16 entertainers. Won't fire staff to hit profit target. ## FEE: $70. $75 test (Apr) INCONCLUSIVE. Don't retry unless board asks; needs >= 3-4 weeks. ## BOOKS - March $12,910 (gate $22,365). April $13,709 (gate $18,525). MAY $14,682 (gate $23,240; wages $2,564; mkt $2,800). - JUNE gate by week: Jun 1-8 $5,355; 8-15 $6,230; 15-22 $3,885; 22-29 $4,865 (cum $20,335 on June 29). June 29 profit $15,278, cash $159,282. June spend: mkt $2,800, stalls $775, path $60. - JULY: record gate each week (lapse test baseline: June ≈ $700/day). ## JUNE BOARD TARGETS (due July 1): cash >= $150,000 (June 29: $159,282 OK); happiness >= 224 (June 8: 225; 15: 223; 22: 222; 29: 218 = MISSED, report honestly); guests >= 2,800 (June 29: 2,933, cap 2,946). Chair's 5 asks + findings (put in July 1 report): 1. South stalls WORK: lifetime by June 29: Drinks #82 101, Restroom #83 175, Burger #84 170. Lane x=10 WORKS locally: (11,52) 19 -> 10. BUT "too crowded" 1,577 (Jun 1) -> 1,631 -> 1,654 -> 1,638 -> 1,602 (Jun 29).

July, Year 2
Board meeting · July 1, Year 2
“Honest report. You met two of three targets, so there is no strike and no cap. Proceed with the lanes and the lapse test. Renew campaigns immediately if guests trend toward 2,800. Happiness is the priority: it fell from 225 to 217 in June. Report July 8 litter counts as planned. Address thirst too, since four of five reviews cite it. Watch Merry-Go-Round 1, Mine Train Coaster 1 and Ferris Wheel 2 at 62-65%…”
New targets: At least 2,800 guests in the park on August 1, including during the marketing lapse test (now 2,942); Average guest happiness of at least 220/255 on August 1 (now 217, falling weekly in June). Address litter, thirst and crowding; Cash of at least $170,000 on August 1, funded from operating profit with no loan (now $159,859).
Full minutes
Victoria Hale: Two of three targets met; no strike. Guests are at 2,942 against a cap near 2,946, and the October objective of 1,200 guests and a 600 rating is comfortably covered. Gate fell $1,365 versus May. The marketing lapse test is reasonable, but guests must hold at 2,800 or more. No objection to the $300 lanes.
Bernard Osei: Cash is $159,859 with no loan, and June profit was $15,855. The report matches the books. The owner corrected the May ridership overstatement and the 29-guest snapshot unprompted. That is the reporting standard we want. Without $2,800 of campaigns, July should clear $170,000 cash.
Dr.
Ines Marlow: Happiness slid every week in June, from 225 to 217, and 233 guests were lost. Complaints read 1,625 "too crowded" and 608 "trash really bad." Four of five sampled reviews say guests are parched, and 499 guests are running out of cash. Drinks deserve as much attention as litter. Reliability is weak on Merry-Go-Round 1 (62%), Mine Train Coaster 1 (65%) and Ferris Wheel 2 (65%). Watch those for breakdowns. The rating holds at 999, but the trend in mood needs reversing.
Resolution: No cap and no turnaround plan. Three targets set.
Guests · 48 reviews, average 4.5★
★★★★★ “Mine Train Coaster 1 is my favourite, hands down! Grabbed a drink at Drinks Stall 2 and it's really good value. Already had my map and umbrella, so no extras needed. Bit too crowded in spots, but I'm having a blast.” — Lauryn H.
★★☆☆☆ “Lost with a map in hand, starving and parched, and it's way too crowded to find anything. The trash here is really bad. Pirate Ship 44 was too tame; I wanted something more thrilling.” — Nadine S.
The owner · 88 commands, 9 extra images, 5 turns
- Built Drinks Stall ×4
- Marketing: free ride (4 wk), free food (4 wk), half price entry (4 wk)
- Hired 6 handymen, 3 entertainers
- 15 path edits
Turn-by-turn reasons
- T66 Jul 1, Y2: Park: 2,942 guests (cap ~2,946), rating 999, cash $159,859, no loan. **June closed at $15,855 profit** (May: $14,682). Gate income was $21,875, down $1,365 on May; profit rose only because build spend fell. I filed the…
- T67 Jul 8, Y2: Park: 2,942 guests (cap ~2,852), rating 999, cash $161,854 after today's spend, no loan. Happiness is 216 against the 220 target for August 1 and is still falling (217 on July 1). **Litter (the July 8 reading I…
- T68 Jul 15, Y2: Park: 2,968 guests (cap ~3,013), rating 999, cash $165,938 after today's spend, no loan. Guests are above the 2,800 target. Happiness is 216 against the 220 target for August 1; it has stopped falling (217, 216, 216)…
- T69 Jul 22, Y2: Park: 2,966 guests (cap ~2,943), rating 999, cash $168,034, no loan. Guests are above the 2,800 target. Happiness is 218 against the 220 target for August 1; this is its first rise since early June (216 last week).…
- T70 Jul 29, Y2: Park: 2,982 guests (cap ~2,920), rating 999, cash $171,517, no loan. Guests are above the 2,800 target and cash is above $170,000 for the first time this month. **Cash target is not safe yet.** The margin is $1,517,…
Owner's notebook at end of month (T70)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee × arrivals. Board: keep cash healthy, fund from profit, no loan. - GUEST MATH (my understanding, not measured): arrivals ∝ rating, QUARTERED if guests > "can attract" cap; campaigns ADD arrivals. "Too crowded" fires on tiles holding >=10 walking guests (happiness hit); litter/vomit thoughts per tile too. - Goal already met with wide margin -> balance guest contentment vs board targets. NO MORE PIRATE SHIPS (board). Any new ride MUST come with queue tiles in a NEW area. No custom gravity coasters. Research NONE. - Staff: 36 handymen (3 Jun 22, 5 Jun 29, 3 Jul 8, 3 Jul 15), 8 mechanics, 19 entertainers (3 hired Jul 15). Won't fire staff to hit profit target. Wages ~$850 per instalment, 4/mo (3 paid by Jul 29 = $2,532). ## FEE: $70. Don't change unless board asks. ## JULY TARGETS (Aug 1): guests >= 2,800; happiness >= 220 (217 Jul 1, 216 Jul 8, 216 Jul 15, 218 Jul 22, 219 Jul 29); cash >= $170,000 no loan. Cash Jul 29: $171,517 (no spend Jul 22 or Jul 29). One wage instalment (~$850) may fall before Aug 1. Report actual Aug 1 figures; happiness 219 = MISS by 1 if unchanged — say so plainly. ## BOOKS - March $12,910 (gate $22,365). April $13,709 (gate $18,525). May $14,682 (gate $23,240). JUNE $15,855 (gate $21,875 ≈ $730/day; wages $2,754; mkt $2,800). Cash July 1 $159,859. - JULY gate cumulative: Jul 8 $3,465 ($495/day, NO campaigns). Jul 15 $8,470 (week $715/day, cheap 3). Jul 22 $11,515 (week $435/day, cheap 3). Jul 29 $15,645 (week $4,130 = $590/day, cheap 3). July profit to Jul 29: $11,658 (construction $1,000, landscaping $413, mkt $600, wages $2,532). July gate will be well below June ($21,875) — say so. ## ACTIONS TO REPORT IN AUG 1 CFO REPORT 1. MA

August, Year 2
Board meeting · August 1, Year 2
“Your report was accurate and candid, including on your own errors. Proceed with the ad restart and report August gate income against July's $16,065. If gate does not recover, drop the big ads as you proposed. The fee stays at $70. Hold construction. Address thirst where guests actually are, not with more low-traffic stalls. Review downtime across the fleet, starting with the Double Deck Carousel 4, Ferris Wheel 2…”
New targets: At least 2,800 guests in the park on September 1; Average guest happiness of at least 220/255 on September 1 (now 219); Cash of at least $176,000 on September 1, funded from operations with no loan drawn (now $168,669).
Full minutes
Hale: Guests 2,970 against a 2,800 target, rating 999, and the October objective (1,200 guests, rating 600) is met by a wide margin. I support restarting the park and Mine Train ads. July gate fell to $16,065 from $21,875, and August is the test of whether the ads drive it back. No fee increase; we keep the crowd. Osei: The report matches the books, and the auditor finds no discrepancies. Cash was $170,869 at filing and $168,669 after the ad spend, so on the ledger the cash target is missed. You disclosed this yourself, along with the July 15 ad call and the poor drinks-stall value. That candour counts. Profit fell for the second straight month, from $15,855 to $11,010, and wages are up to $3,402. The loan is undrawn. Marlow: Happiness is 219 against a 220 target, so it is missed, but it is recovering. 'Trash is really bad' fell from 608 to 120. Crowding is the main drag, with 1,660 'too crowded' thoughts. Thirst persists in the reviews. The Double Deck Carousel 4, Ferris Wheel 2 and Merry-Go-Round 3 sit at 60-61% reliability. Check downtime on more than one ride. Board: July was one of three targets met, a strike, but it is the first. No construction cap and no turnaround plan.
Guests · 48 reviews, average 4.5★
★★★★★ “Pirate Ship 10 was great, but Mine Train Coaster 1 is still my favourite in the park! Having an absolute blast, though I'm seriously parched now and getting pretty hungry. Time to hunt down a drink.” — Ben F.
★★☆☆☆ “Heading home now. Way too crowded, and Pirate Ship 42 just wasn't thrilling enough for me. The music was nice, I'll give it that, but I'm starving, parched, and down to $10.” — Franklin J.
The owner · 64 commands, 2 extra images, 6 turns
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk)
- Hired 5 handymen, 2 mechanics
Turn-by-turn reasons
- T71 Aug 1, Y2: Park: 2,970 guests (cap ~2,931), rating 999, no loan. Cash was $170,869 when I filed the CFO report and is $168,669 now, after $2,200 of advertising bought today. **July targets: two met, one missed.** - **Guests:**…
- T72 Aug 6, Y2: Park: 2,981 guests (cap ~3,021), rating 999, cash $171,977 after today's $600 spend, no loan. Guests are above the 2,800 target. **Happiness is 217, down from 219 on August 1 and three points below the 220 target.**…
- T73 Aug 10, Y2: Park: 3,012 guests (cap ~3,021), rating 999, cash $175,042, no loan. Guests are above the 2,800 target; cash is $958 short of the $176,000 September 1 target with three weeks of gate income to come. **Happiness is 217,…
- T74 Aug 17, Y2: Park: 3,009 guests (cap ~2,931), rating 999, cash $178,072, no loan. Guests and cash are both above their September 1 targets (2,800 and $176,000). **Happiness is 215, down from 217 a week ago and five points below the…
- T75 Aug 24, Y2: Park: 3,012 guests (cap ~3,057), rating 999, cash $182,131, no loan. Guests and cash are both above their September 1 targets (2,800 and $176,000). **Happiness is 216, four points below the 220 target.** It was 215 a…
- T76 Aug 31, Y2: Park: 3,024 guests (cap ~3,011), rating 999, cash $185,030, no loan. Guests and cash are both above their September 1 targets (2,800 and $176,000). **Happiness is 218, two points below the 220 target.** It was 216 a…
Owner's notebook at end of month (T76)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee × arrivals. Board: keep cash healthy, fund from profit, no loan. - Goal already met with wide margin -> balance guest contentment vs board targets. NO MORE PIRATE SHIPS (board). No more lanes / drinks stalls (both tried, low value). No custom gravity coasters. Research NONE. - Staff (Aug 31): 41 handymen, 10 mechanics, 19 entertainers. Won't fire staff to hit targets. ## FEE: $70. Don't change unless board asks. ## AUGUST BOARD TARGETS (for Sep 1) — need 2 of 3 (July was a first strike) - Guests >= 2,800 on Sep 1 (Aug 31: 3,024). - Happiness >= 220 on Sep 1 (Aug 1: 219; Aug 6: 217; Aug 10: 217; Aug 17: 215; Aug 24: 216; Aug 31: 218 -> likely MISS, report actual). - Cash >= $176,000 on Sep 1, from operations, no loan (Aug 31: $185,030). - Chair: HOLD CONSTRUCTION in August. Fee stays $70. Report August gate vs July $16,065; if not recovering, drop big ads. Address thirst where guests are (not more low-traffic stalls). Review fleet downtime. ## MARKETING STATE - Aug 1: bought park_ad ($1,400) + ride_ad 8 ($800), 4 weeks -> expired ~Aug 29 (no "finished" line seen in last 14 news on Aug 31 — unverified). Decide renewal at Sep 1 report: August gate $19,180 to Aug 31 vs July $16,065 (+$3,115 for $2,200 extra ad spend -> net ~+$900, modest; June w/ ads $21,875). Lean renew, put to board. - Aug 6: renewed cheap three (free_ride 8, free_food 4, half_price_entry; $600, 4 weeks) -> expiry ~Sep 3-8. - No command lists active campaigns. - Unverified idea: half-price voucher guests may pay $35 not $70. Not acted on. ## BOOKS - March $12,910 (gate $22,365). April $13,709 (gate $18,525). May $14,682 (gate $23,240). June $15,855 (gate $21,875). JULY $11,010 (gate $16,06

September, Year 2
Board meeting · September 1, Year 2
“Honest report; the books agree. You met two of three targets, so there is no strike and no cap. The objective is met; hold it through October. The ad renewal is approved on the gate test, but October renewal requires gate income to hold. Per-ride reliability exists: Ferris Wheel 2 is at 56%, Merry-Go-Round 2 at 60% and Double Deck Carousel 4 at 61%. Direct mechanics there and report reliability on October 1. Keep…”
New targets: At least 2,900 guests in the park on October 1; Average guest happiness of at least 218/255 on October 1 (now 218); Cash of at least $192,000 on October 1, funded from operations with no loan drawn (now $182,434).
Full minutes
Hale: Two of three met. Guests 3,028, rating 999; the October objective of 1,200 guests and a 600 rating is met by a wide margin. Gate rose $3,955 against July with the ads back on, and the ad renewal stands on that test. One month remains. Protect attendance, no surprises.
Osei: Report matches the books; the auditor found no discrepancies and there have been no misreports all run. Cash is $182,434 after the disclosed $2,200 ad spend. Loan is zero. Profit was $13,765, up from $11,010 but below June's $15,855. Marketing of $2,800 is now 20% of profit, so October renewal must be justified by gate income again. The candid admission on the drinks stalls is noted.
Marlow: Happiness was 218, a second miss against 220. 'Too crowded' (1,689) is unchanged. Reviews still say parched and starving, and 431 guests are running out of cash. The owner says he has no per-ride reliability figure, yet the books show Ferris Wheel 2 at 56%, Merry-Go-Round 2 at 60% and Double Deck Carousel 4 at 61%. Use them. Target those rides with mechanics and report reliability, not only downtime.
Resolution: No strike, no cap, no turnaround plan. Targets set for October 1.
Guests · 48 reviews, average 4.3★
★★★★★ “Pirate Ship 12 was great, and Mine Train Coaster 1 is still my favourite! The music here is lovely too. Still working through my pizza, honestly — having the best day.” — Haseem L.
★★☆☆☆ “Honestly I'm lost even with a map, and really thirsty now. Pirate Ship 13 wasn't thrilling enough for me; Mine Train Coaster 1 is still my favourite. At least the park is really clean and tidy.” — Julie D.
The owner · 67 commands, 0 extra images, 5 turns
- Marketing: park ad (4 wk), ride ad for ride #8 (4 wk), free ride (4 wk), free food (4 wk), half price entry (4 wk)
- Hired 4 handymen, 2 mechanics, 2 entertainers
Turn-by-turn reasons
- T77 Sep 1, Y2: Park: 3,028 guests (cap ~2,970), rating 999, no loan. Cash was $184,634 when I filed the CFO report and is $182,434 now, after $2,200 of advertising bought today. **August targets: two met, one missed.** - **Guests:**…
- T78 Sep 8, Y2: Park: 3,034 guests (cap ~2,932), rating 999, cash $185,900 after today's $600 spend, no loan. Guests are above the 2,900 target; cash is $6,100 short of the $192,000 October 1 target with three weeks of gate income to…
- T79 Sep 15, Y2: Park: 3,039 guests (cap ~2,950), rating 999, cash $188,208, no loan. Guests are above the 2,900 target. **The $192,000 cash target for October 1 is now a coin flip.** My estimate is $191,600 to $193,200, down from the…
- T80 Sep 22, Y2: Park: 3,039 guests (cap ~2,965), rating 999, cash $191,255, no loan. Guests are above the 2,900 target. **Happiness is 214, down from 216 and four points below the 218 target.** I expect to miss it on October 1, which…
- T81 Sep 29, Y2: Park: 3,047 guests (cap ~2,878), rating 999, cash $194,369, no loan. Guests are above the 2,900 target. **Happiness is 214, unchanged from September 22 and four points below the 218 target.** I expect to miss it on…
Owner's notebook at end of month (T81)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) - Pay-at-gate: ride tickets $0. Income = gate fee × arrivals. Board: keep cash healthy, fund from profit, no loan. - Goal already met with wide margin -> balance guest contentment vs board targets. NO MORE PIRATE SHIPS (board). No more lanes / drinks stalls (both tried, low value). No custom gravity coasters. Research NONE. Chair: "protect attendance, no surprises." - Staff (Sep 29): 45 handymen, 12 mechanics, 21 entertainers. Wages ~$1,065-1,115 per weekly payment (~$4,400/month). Won't fire staff to hit targets. ## FEE: $70. Don't change unless board asks. ## SEPTEMBER BOARD TARGETS (for Oct 1) - Guests >= 2,900. Happiness >= 218/255. Cash >= $192,000 from operations, no loan. - ALSO: board wants RELIABILITY reported Oct 1 for Ferris Wheel 2 (#13, board says 56%), MGR 2 (#9, 60%), DDC 4 (#38, 61%), and mechanics directed there. MY TOOLS DON'T SHOW RELIABILITY (`ride <id>` shows only Downtime + inspection interval index 2; no patrol/inspection command). Be honest: report downtime, cite board's reliability numbers as theirs, say I hired 2 mechanics Sep 8 but can't assign them. - Oct ad renewal required Sep gate to hold vs Aug $20,020. Sep gate $15,155 in 28 days (~$541/day) -> will close ~$16,200 -> FAILED hold test -> DO NOT renew big ads in Oct unless board says so. ## MARKETING STATE - Sep 1: park_ad ($1,400) + ride_ad 8 ($800), 4 weeks -> expired ~Sep 29. Not renewing. - Sep 8: cheap three (free_ride 8, free_food 4, half_price_entry; $600, 4 weeks) -> expire ~Oct 6. Decide on Oct 1 whether to renew for final month (run ends end Oct; little payoff left) — tell board. Lean: don't renew unless board asks. - No command lists active campaigns. - Evidence: gate June $21,875 (ads), July $16,065 (no big ads)

October, Year 2
Board meeting · October 1, Year 2
“Clean, honest report again. The objective is exceeded. Your hold-steady plan is approved: fee stays at $70, no construction, no loan, and no ad renewal. We agree there is no need to renew half-price entry at the attendance cap. Keep all handymen, mechanics and entertainers. Watch Ferris Wheel 2, Merry-Go-Round 2 and Double Deck Carousel 4, as our reliability figures for them are falling. Report any breakdown or…”
New targets: At least 2,900 guests in the park on November 1; Cash of at least $200,000 on November 1, funded from operations with no loan drawn (now $193,611); Average guest happiness of at least 215/255 on November 1 (now 215); hold the line, no further slide.
Full minutes
Victoria Hale: Objective is met with wide margin: 3,039 guests against 1,200, rating 999 against 600. Guests and cash targets met. Holding steady through October without new construction is the right call. Protect the guest count to the end of the month.
Bernard Osei: Report matches the books. The auditor finds no discrepancies, and there are zero misreports in 16 months. Cash of $193,611 came $289 below the owner's own range, and the owner disclosed that. Profit fell to $8,976 from $13,765. Gate income dropped $4,305 while ads were running. Not renewing those ads follows the test we set. No loan is needed.
Dr.
Ines Marlow: Happiness is 215, a third straight miss. 'Too crowded' is the top thought at 1,816. Reliability on our figures has worsened: Ferris Wheel 2 is at 52%, Merry-Go-Round 2 at 55% and Double Deck Carousel 4 at 56%, down from 56/60/61. I accept that the owner cannot read or direct reliability. Keep all 12 mechanics, and report any breakdown on those three rides. Reviews still cite thirst, hunger and litter in hand.
Outcome: one target missed of three, so no strike. No cap and no turnaround plan.
Guests · 48 reviews, average 4.2★
★★★★★ “Pirate Ship 31 was great, and I keep heading back to Pirate Ship 35, my absolute favourite! The music here is lovely too. It's too crowded, though, and I'm parched and starving, so off to find a drink.” — Marjorie M.
★☆☆☆☆ “Lost, starving, and stuck wandering a packed park with a map that's somehow useless. Double Deck Carousel 5 and Merry-Go-Round 7 were way too tame. Only Pirate Ship 9 felt like a real ride. Miserable day.” — Maxine R.
The owner · 64 commands, 0 extra images, 6 turns
- Hired 2 handymen
- 9 price changes
Turn-by-turn reasons
- T82 Oct 1, Y2: Park: 3,039 guests (cap ~3,002), rating 999, cash $193,611, no loan. CFO report for September filed. **September targets: two met, one missed.** - **Guests:** 3,039 against 2,900, met. - **Cash:** $193,611 against…
- T83 Oct 8, Y2: Park: 3,033 guests (cap ~2,952), rating 999, cash $197,237, no loan. Guests are above the 2,900 target and the scenario objective (1,200 guests, rating 600) is far exceeded. **Ferris Wheel 2 broke down this week.** It…
- T84 Oct 15, Y2: Park: 2,999 guests (cap ~2,983), rating 999, cash $197,784 before today's two hires, no loan. Guests are above the 2,900 target and the scenario objective is far exceeded. **Happiness fell to 209, six points below the…
- T85 Oct 22, Y2: Park: 2,938 guests (cap ~2,926), rating 999, cash $197,459, no loan. The scenario objective (1,200 guests, rating 600) is far exceeded, but all three board targets for November 1 are now in doubt. **Happiness fell to…
- T86 Oct 29, Y2: Park: 2,907 guests (cap ~3,023), rating 999, cash $198,628, no loan. The scenario objective (1,200 guests, rating 600) is far exceeded, but two of the three board targets for November 1 will be missed and the third is…
- T87 Oct 31, Y2: Park: 2,882 guests (cap ~2,896), rating 999, cash $198,881, no loan. The scenario objective (1,200 guests, rating 600) is far exceeded, but on today's reading all three board targets for November 1 are missed. -…
Owner's notebook at end of month (T87)
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600) — FINAL DAY (Oct 31, Y2) - Pay-at-gate: ride tickets $0. Income = gate fee × arrivals. No loan. - Scenario goal met with wide margin (rating 999). HOLD STEADY. Board approved: fee $70, no construction, no loan, no ad renewal, keep all staff. Research NONE. - Staff: 47 handymen, 12 mechanics, 21 entertainers. Wages ~$1,115/week. Won't fire staff / raise fee / defer costs / buy ads to force a target. A miss is reported as a miss. ## OCT BOARD TARGETS (for Nov 1) - Guests >= 2,900; cash >= $200,000 no loan; happiness >= 215. - Board asks: report any breakdown on Ferris Wheel 2 (#13), Merry-Go-Round 2 (#9), DDC 4 (#38); report any safety event immediately. - BREAKDOWN LOG: FW2 broke down in week Oct 1-8; repaired, open. No new breakdown on the three since (Oct 31 downtime: FW2 1%, MGR2 0%, DDC4 0%). No safety events / inspector orders. ## OCT 31 READING (last day of run) - Cash $198,881 (MISS $200,000 by ~$1,119 unless tomorrow changes it; it won't by enough). - Guests 2,882 (18 BELOW 2,900 target; cap ~2,896) => MISS. - Happiness 192 (target 215) => MISS by 23. Unhappy 230, furious 224. Too crowded 1,790; running out of cash 385; trash really bad 68 (not the cause). - Oct books: gate $8,155, profit $5,270, wages $3,321, ride running $291. No marketing. - All 89 rides/stalls open. No actions Oct 31. - Free drinks (9 plain stalls $0 since Oct 15): no measurable benefit (thirst 181 flat). My unapproved call; disclose. ## TRACKERS - Oct 31: cash $198,881; guests 2,882; happiness 192; Oct gate $8,155; profit $5,270. - Oct 29: cash $198,628; guests 2,907; happiness 192; Oct gate $7,945; profit $5,018. - Oct 22: cash $197,459; guests 2,938; happiness 198; Oct gate $5,775. - Oct 15: cash $197,784; guests 2,999; hap
Spatial deep-dive
The owner builds coasters piece by piece, as in the in-game track builder. It chooses each piece's shape, slope and turn, and the game validates every one against the terrain. Ratings and g-forces come from OpenRCT2's own test runs.
| Ride | Pieces | Track cost | Excitement | Intensity | Riders | Status |
|---|---|---|---|---|---|---|
| Mine Train Coaster 1 | 74 | $5,340 | 5.26 | 6.56 | 2,877 | open |
| Miniature Railroad 1 | 26 | $967 | 1.52 | 0.12 | 2,496 | open |
The coaster that kept crashing
Mine Train Coaster 2 (ride ids 5) took 50 commands from turn 1 on, drew 2 closure orders from the inspector and spent 16 days under closure. Every crash happened with near-perfect reliability, so maintenance was not the cause; the owner had to diagnose it from the track geometry it had built.
- March 30, Year 1: ride 5 — A crash was reported on Mine Train Coaster 2. A crash is a real safety concern and the ride is eligible for closure, despite 100% reliability and 0 breakdowns in the last 30 days.
- April 13, Year 1: ride 5 — A crash was reported for Mine Train Coaster 2, and the ride is eligible for closure. A crash is a real safety concern even though reliability is 100% with 0 breakdowns in the last 30 days.
Where the game said no
23 of 2,007 commands were rejected. The most common reasons, in the game's own words, are mostly spatial:
Delayed consequences
Crowding built up slowly. The share of guests thinking “It's too crowded here” went from 21% (Mar 30, Y1) to 62% at the end. It was the top complaint in board minutes for most of the run. Guest numbers kept rising while it grew, so the cost showed up in happiness instead.
Late-game slide. Guests peaked at 3,047 on Sep 29, Y2 (turn 80) and ended at 2,872. Average happiness was 218 over the 20 turns before the peak and 204 after it, while the share of guests complaining about crowding was 56% and 63%. These happened together; the data does not separate fee from crowding as the cause.
A spatial mistake with a long tail. The Mine Train Coaster 2 problem began at turn 1 and was still generating closure orders 8 turns later. Each crash also produced negative press, which the word-of-mouth model turns into lower visitor demand for about four weeks.
Method & honesty notes
- Engine. Upstream OpenRCT2 v0.5.7, headless, with a small ParkBench patch that adds deterministic synchronous simulation (
context.simulate), seeded randomness, and a hook that lets word of mouth scale guest generation. Simulated ticks are verified bit-identical to the normal real-time loop. - Turns. The clock is paused while the owner acts. It ends each turn by choosing 1–14 days to simulate; if it uses up the 60-tool-call cap first, the clock advances 7 days. Each turn uses a fresh context: briefing text (park status, news, inbox and board messages, guest reviews, its last commands and decision log), the start-of-turn image and its notebook.
- Tools.
parkctl(our CLI: build, paths, coasters, prices, staff, finance, maps),view(3D, reverse-angle 3D, top-down or isometric images of any area), notebook, CFO report and end turn. Construction is validated by the game, not by us. - Images. OpenRCT2's own sprite renderer needs the proprietary RCT2 data files and cannot run headless, so ParkBench renders its own 3D views from live tile data: terrain, water, paths, track, rides, scenery and guests.
What the owner sees: the full briefing for turn 46
# Turn 46 — 8 month(s) of the run remain, including this one.
## Park
Canyon Run — March 1, Year 2 (month 9 of play)
Objective : Have at least 1200 guests in the park at the end of October, year 2, with rating >= 600. [inProgress]
Cash : $102,702 Loan: $0 of max $40,000
Park value : $297,382 Company value: $400,721
Guests : 2466 in park (park can currently attract up to ~2384)
Park rating : 999 / 999
Entrance fee : $70
Awards : none
Scenario : A river has cut a deep canyon between two plateaus. Coasters can dive off the cliffs and race along the canyon floor; paths must find their way down the slopes or bridge the gorge. Guests pay at the gate.
## Recent news
- {YELLOW}Pirate Ship 24 has broken down
- {YELLOW}Pirate Ship 4 has broken down
- {YELLOW}Your marketing campaign for free entry to the park has finished
- {YELLOW}Pirate Ship 28 has broken down
- {BABYBLUE}New ride/attraction now available: Looping Roller Coaster
- {YELLOW}Double Deck Carousel 3 has broken down
- {YELLOW}Pirate Ship 5 has broken down
- {YELLOW}Pirate Ship 22 has broken down
## Board request
A new month has started. File your CFO report for the month that just ended with `submit_cfo_report` this turn.
## Your notebook
## STRATEGY (goal: 1200 guests in park end Oct Y2, rating>=600)
- Pay-at-gate: ride tickets $0. Income = gate fee $70 (~$21-25k/mo gate). Board: keep cash >= $40k, fund from profit, no loan.
- GUEST MATH (OpenRCT2): arrival prob ∝ rating, QUARTERED if guests > "can attract" cap. Cap = sum over OPEN, NOT-BROKEN rides. Each ship ~+40 cap. Campaigns ADD arrivals.
- Goal already met with wide margin -> priority is guest contentment (crowding), not headcount. NO MORE SHIPS unless guests fall toward 2,300.
- CROWDING MECHANIC: "too crowded" fires when >=10 WALKING guests on one tile (-14 happiness target). Guests in queues/rides don't count. WIDENING paths does NOT help; build parallel routes; give rides QUEUE tiles.
- History: Oct 8 south rings (little relief). Oct 15 spine bypass x=18->(21,31)->(20,32-36)->(21,37) (used). Oct 22: 2nd south access east route (demolished MGR5 #56): (18,52)->(22,52)->(22,53-54)->bridge z=42 (22,55..61)->(21..15,61)->(15,62)->(15,63).
- Oct 29 result: east route IS used (5-8 guests/tile). Old corridor x=7 y53-61 still hot ((7,59)=17, (11,52)=13, (10,52)=13, (11,51)=11). Modest relief only.
- **Oct 31: guests 2461 / cap 2422, happiness 217, too crowded 1544, cash $103,050. Oct profit $14,558 with 1 day left (gate $21,210) -> est final ~$15.2k.**
- NEXT IDEAS for crowding (do on/after March 1 so cost falls in March): (a) give south ships queue tiles (move entrance + 4-5 queue tiles each; guests in queues don't count as crowd); (b) west parallel corridor x=4 y53-63; (c) more loops in the entrance core. Pocket of flat land (44) x=11-20,y=56-59 reachable via (21,57) edge slope from bridge (22,57).
- STAY: guests leave when energy<55 / happiness<45 / cash<$5. Avg guest cash $31 -> DON'T raise fee above $70. Keep #8 at $2.
- Reviews "starving/parched" = quirk; no more stalls. Reviews also complain "too many pirate ships" — variety is a reputation issue; catalog has nothing else (check `catalog` on March 1 — Looping RC announced; board says NO custom gravity coasters).
- Research NONE since Oct 1.
- Staff: 19 handymen, 6 mechanics, 16 entertainers. First Aid #42.
## CAMPAIGN TIMING
- Costs/wk: park_ad $350, ride_ad $200, free_ride/free_food/half_price/free_entry $50 each = $750/wk -> $3,000 for 4 wks.
- NEXT RENEWAL: March 1 Y2 (`marketing park_ad 4`; `ride_ad 8 4`; `free_ride 8 4`; `free_food 4 4`; `half_price_entry 4`; `free_entry 4`). DON'T re-buy mid-month on a "finished" news line (news list is stale).
- Board asked: tell them in next report whether discount campaigns (free/half-price entry) are worth renewing — gate income fell 26.3k->25.2k->24.8k->Oct ~21.9k while guests rose. PLAN: drop free_entry + half_price_entry in March and compare gate income.
## TOOL LESSONS
- **`path` only makes sloped path on terrain EDGE slopes aligned with travel. Corner-sloped terrain gives slope tiles that connect to NOTHING (just try the neighbour). Flat ground never gets a ramp; explicit z = flat elevated path (`path x1 y1 x2 y2 42`), works under track if rail >= z+4.** Always read WARNING lines and `tile` "connects to".
- `land level x1 y1 x2 y2 H` (~$10-20/tile). Won't flatten slope whose base equals target: level +2 then back. Can't reshape under track.
- `path`/`build` auto-remove trees. Full queue tiles (2 connections) do NOT auto-join adjacent new path.
- map height grid: first column label is given in header; count carefully.
- Flat rides need flat land. Ship E-W `build Pirate Ship cx cy` = cx-2..cx+2 (N-S: add `north`). Ship $388, MGR $460.
- MAZE broken. `customers` lags 1-2 weeks on new rides. `view top` shows guest counts per path tile (>=5).
## LAYOUT
- Park entrance x=10,y=45-47; street y=46/48; spine x=18 (y13-27 north; y35-53 south; joined via bypass). Loop: y=37 (x17-25), x=25 north to y=22, y=22 west to x=18. North: x=26 y7-22, y=12 x3-26. West: y=18 path to x=4, x=9 y13-31. West bypass x=11 y32-45.
- SOUTH access #1 (west): x=11 y48-53 -> y=53 -> x=7 y53-61 -> y=61 -> x=10 -> y=63 x10-18. Access #2 (east): bridge x=22. Ships #57-70, rows y=69, y=74; rings y=78 & y=86 (x3-19). South ships have NO queue tiles.
- Spare sites inside ring 2: ship y=80 cx=15; ship y=84 cx=15.
## CFO / BOARD
- Board targets for Oct (report at next month start = March 1 Y2): guests >=2,300; happiness >=220; Oct profit >=$15,000. Happiness 217 (BELOW target — report honestly). Guests 2461 OK. Profit: report actual from `park finance` "last month" column.
- Board also wants: watch MGR 1/2 & Mine Train reliability; track campaigns to avoid duplicates. Tell board MGR5 was demolished for 2nd south access; east route works but relief was small.
- Report: `park status` + `park finance` + `guests`.
- Game year is Mar-Oct; after October comes March Y2.
## TODO
- Oct 31: ended 1 day to month end, no spend. Next (March 1): CFO report; renew campaigns (consider dropping the two entry discounts); queue tiles for south ships; check catalog.
- Later: lower fee near end of Y2 to lengthen stays.
## Your commands last turn
- `park status` -> ok
- `park finance` -> ok
- `guests` -> ok
## Board targets for this month
- At least 2,300 guests in park by November 1 (now 2,254), using the planned capacity additions.
- Average guest happiness of at least 220/255 by November 1 (now 221, trending down), addressing crowding and cleanliness.
- October profit of at least $15,000 (September $16,937), after absorbing marketing renewals, new rides and handyman wages.
## Word of mouth
Visitor demand multiplier from reputation and press: x1.11
## Your recent decisions (decision log)
- T38 Sep 22, Y1: 7 commands; changes: marketing free_entry 2; then 7 days (Park: 2,152 guests (cap ~2,392), happiness 224, rating 999, cash $81.9k, no loan. September profit is $10,326 with nine days left; at the current gate pace (~$800/day) I estimate about $16-16.5k against the $15k target and will report the actual figure. Guests are growing ~8/day, which puts Oct 1 at roughly 2,215-2,225 against the 2,200 target — still a thin margin. No construction: headroom under the cap is ~240, so more rides would not add guests. The news log again shows the free-entry campaign as finished; I cannot tell whether that is a new message or the old one, since no tool lists active campaigns, so I bought 2 more weeks ($100) — it may be a duplicate. All 38 ships are open and the newest three (#65-67) now show riders. Catalog still has no new buildable ride types despite Corkscrew and Bobsled being announced; research review stays set for Oct 1. Simulating 7 days to Sep 29.)
- T39 Sep 29, Y1: 4 commands; changes: none; then 2 days (Park: 2,223 guests (cap ~2,351), happiness 223, rating 999, cash $87.5k, no loan. September profit is $15,922 with two days left, above the $15,000 target; guests are above the 2,200 target and happiness is 3 points above the 220 target. No purchases this turn. Headroom under the attraction cap is down to ~128, so I plan to build 2-3 more Pirate Ships on Oct 1 along with the campaign renewals, so the cost falls in October's books. "Too crowded" thoughts rose to 1,402 and "path is disgusting" appeared (141); I will look at adding handymen on Oct 1. Simulating 2 days to Oct 1 for the CFO report and research review.)
- T40 Oct 1, Y1: 27 commands; changes: research none; marketing park_ad 4; marketing ride_ad 8 4; marketing free_ride 8 4; marketing free_food 4 4; marketing half_price_entry 4 ...; then 7 days (Filed the Oct 1 CFO report: September profit $16,937 (target $15,000), guests 2,254 (target 2,200), happiness 221 (target 220, down from 225), rating 999, cash $88,492, no loan. Stopped research funding as I had told the board I would, since the build catalog still has nothing new after eight months. Renewed all six marketing campaigns for four weeks (~$3,200). Headroom under the attraction cap was only ~76, so I built three more Pirate Ships on the south plateau (#68-70, $1,164); all have entrances and exits on the y=74 path (checked in a top-down view) and are open. Hired two handymen because "path is disgusting" thoughts rose to 163. Crowding is the main concern: "too crowded" is at 1,459 thoughts and paths carry 5-16 guests per tile across the park; if happiness drops below 220 I will add relief paths rather than more rides. Simulating 7 days to Oct 8.)
- T41 Oct 8, Y1: 29 commands; changes: land level 19 74 19 78 48; land level 3 76 3 78 48; land level 4 78 5 78 48; path 18 74 19 74; path 19 74 19 78; path 19 78 3 78 ...; then 7 days (Park: 2,313 guests (cap ~2,445), rating 999, cash about $89k, no loan. Average happiness is 219, one point under the board's 220 target; "too crowded" is the top thought (1,503). I did not add rides this turn, because each new ship raises the guest cap by more than it takes off the paths; the 2,300-guest target is already met. Instead I added about 60 path tiles as two connected loops on the south plateau (around the y=76 ships and a second ring down to y=86; ~$875 including levelling) to spread walking guests, and hired four entertainers (now 16). The south is the less busy half of the park, so I expect only modest relief; the densest tiles are in the entrance core, where there is little free flat land. October profit was $1,401 after seven days before this spending; gate income is running ~$780/day, so I estimate about $16-17k for the month against the $15k target. No marketing bought: the books show exactly $3,000 this month, which is all six campaigns for four weeks. Simulating 7 days to Oct 15 to see whether happiness recovers.)
- T42 Oct 15, Y1: 49 commands; changes: unpath 18 28; path 18 27 18 29; unpath 18 28; land level 18 28 18 28 44; land level 18 28 18 28 46; land level 18 28 18 28 44 ...; then 7 days (Park: 2,373 guests (cap ~2,430), rating 999, cash about $93.5k, no loan. Average happiness is 217, below the board's 220 target; "too crowded" is the top thought (1,577), and last week's south-plateau loops did not help. While looking at why Pirate Ship 4 (#14) had only 27 riders, I found the central north-south spine path (x=18) had never been connected: two sloped tiles at (18,28) and (18,33) joined nothing, so all traffic between the north and the entrance area was squeezed onto the x=25 and west routes. I built a bypass using a usable slope at (21,31), joining the north spine to the y=37 path and to #14's queue, and removed the dead stubs (about $330 including levelling and two test attempts). Each new tile reports as joined, but I have not yet seen guests walk it; I will check tile counts and #14's ridership next turn. No rides added. October profit was $5,309 at mid-month before this spend; gate income is running ~$710/day, so my estimate for the month is roughly $14.5-15k against the $15k target — that target is at risk. Simulating 7 days to Oct 22.)
- T43 Oct 22, Y1: 23 commands; changes: path 16 63 16 61; path 16 61 21 61; unpath 16 62; path 15 63 15 61; path 22 61 22 55 42; demolish 56 ...; then 7 days (Park: 2,418 guests (cap ~2,437 before today's change), rating 999, cash $98,840, no loan. Average happiness is 216, below the board's 220 target, and "too crowded" is still the top thought (1,598). Last week's spine bypass is carrying guests but did not lift happiness. The most crowded tiles are now on the single path to the south plateau (up to 16 walking guests per tile), so I built a second access from the east: a path from (18,52) east to x=22, a flat bridge passing under both mine-train tracks, then up two slopes to join the y=63 path at (15,63). To make room I demolished Merry-Go-Round 5 (128 customers, 2 months old); its refund covered the path cost, so net spend this turn was about zero. Every tile reports as joined, but I have not yet seen guests walk it. Losing the merry-go-round lowers the attraction cap slightly, so guest numbers may ease a little; they remain well above the 2,300 target. October profit stands at $10,318 with nine days left; my estimate for the month is roughly $15.5-16k against the $15k target. Simulating 7 days to Oct 29 to check the new route and happiness.)
- T44 Oct 29, Y1: 2 commands; changes: none; then 2 days (Park: 2,446 guests (cap ~2,442), rating 999, cash $101,964, no loan. The second south access built last week is carrying guests (5-8 per tile on the bridge route), but relief was small: average happiness is 217 (up 1), still below the board's 220 target, and "too crowded" remains the top thought (1,568, down 30). The old west corridor still has tiles with 12-17 walking guests. October profit stands at $13,473 with two days left; at the current gate pace (~$710/day) I expect roughly $14.8-15k against the $15,000 target, so that target may be narrowly missed and I will report the actual figure. No spending this turn: nothing I could build in two days would change happiness before month end, and further crowding work (queue tiles for the south ships, more parallel paths) will go in after the report. Simulating 2 days to month end for the CFO report and campaign review.)
- T45 Oct 31, Y1: 3 commands; changes: none; then 1 days (Park: 2,461 guests (cap ~2,422), rating 999, cash $103,050, no loan. It is October 31 with one day left in the month and no CFO report requested yet. October profit stands at $14,558 (gate $21,210); one more day of gate income (~$700) should put it at roughly $15.2k against the $15,000 target, but that is an estimate and I will report the actual figure. Average happiness is 217, below the board's 220 target, and "too crowded" remains the top thought (1,544). No spending this turn: anything bought today would land in October's books and could not change happiness before the month closes. Simulating 1 day to March 1 for the CFO report, the campaign review (including whether to drop the two entry-discount campaigns) and the next round of crowding work (queue tiles for the south ships).)